And Nali said: Let me show/tell you something:
- you can bind/use GRAB command on your keyboard for opening the stupid door having the button inside or just wait it to open (100 years should be suffice);
- you can use this command to ruin all game-play in MH servers where mappers were getting used with it because the do not have any clue about it anyway;
- you can happily use all non MH stuff in these "SP != MH" Levels for making a mess and forcing admins to write patchers like these:
a - destroy ONPLevelInfo because has no meaning - also it's bAlwaysRelevant (What for ? Light me here...)
b - spawn some good triggers for doors and ruin that mess called TriggerToggle and bTriggerOnceOnly and bUseTriggered because this is dumbness at full power;
c - spawn some paths;
d - adjust stupid player kills for no reason - just do some little damage and that's all;
e - ADD MONSTERS because it's a MH map after all;
f - adjust factories collisions and setup player touching properly;
e - check/fix second spawn location (aka stupidly said SpawnPoint - SpawnPoint is an actor after all);
f - good luck, generally... with these "smarty" Levels...
And then Nali died because I was happily killing it and nothing was rammed anyway more than it was before. Aside in MonsterHunt503 you will not see too many monsters having AttitudeToPlayer=ATTITUDE_Friendly - seriously...
Edit:
All right, I have done a check around. I think map can be patched for not "pushing" anymore but... this might not be advisable from my side.
The problem comes from a leak (two zone leaks more exactly) - as usual, like in that "awesome" Tarmation2_fixX - where X can be any number from all math, LOL.
Zone with unwanted "pushing" is a X velocity coming from some setup, we have that zone linked with void and void also linked with ZoneInfo16 aka ZoneNumber=1. This means map has some walls which aren't colliding, possible reason Non-Coplanar surfaces.
By quickly checking build section we can see 63 zones which is pretty much a number rising doubts about map's build and also group named "damnrebuild" probably resulting after "Conversion" or an earlier stage, or hell knows what these mappers were doing here. I see a "DuckingZone" addressing "player only" if I'm not mistaking - as usual - this is d..k sucking
. Evilized Nalis served me with their personal and irreversible death attempting to kill me and when have entered into deadly lasers - Nice work
- but useless somehow...
I'm not looking right now why Spawn locations have been screwed - spawning here, there and in multiple spots
.
In Action:
Here I found the secondary way for reaching at door's button - useless as well due to settings used and by following that "normal tricky" route, I've I lost that FriendlyNali - I cannot figure what happened with him and when...
Generally in raw servers (without a tweaked "SeePlayer") probably more monsters can be killed without opening doors due to default Mover which UT has, monster attacking an innocent door and player can kill it easy with no combat. So to speak these SP maps are losing their entire charm ON-LINE.
Conclusion: Might be playable patched or... it needs a proper rebuild because in current stage I would not share it for Servers but as a sample about "How to NOT do". Probably my motivation for doing another MH map is growing with each seen of these junks "converted", and for saving creativity, perhaps stealing assets from here will have some benefits...