Gambling Krall

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EvilGrins
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Gambling Krall

Post by EvilGrins »

Where in UnrealEd do I find the dice the Krall gamble with?

Apparently setting them up to use the dice isn't enough for them to magically appear.
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UTNerd24
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Re: Gambling Krall

Post by UTNerd24 »

The actor class is Unreali.Dice
However, Im not sure whether they need to be present in a map or merely built into the Krall's definitions.
I've been playing UT for so long it's practically tradition.
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Feralidragon
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Re: Gambling Krall

Post by Feralidragon »

It's been a long while since I have set them up myself, but from what I briefly checked in the source code, besides setting bDicePlayer to True, you need to go to the AI properties and set them all with the same TeamTag, and probably setting one of them with bTeamLeader to True.
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Hellkeeper
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Re: Gambling Krall

Post by Hellkeeper »

EvilGrins wrote:Apparently setting them up to use the dice isn't enough for them to magically appear.
They have to be in a groupe which you can set by giving them the same team tag in AI => TeamTag.
The group needs to have a leader (one of them needs to have AI => bTeamLeader = true).
Once they are set up this way and all have bDicePlayer = true, the leader will generate the dice and they will play.
You must construct additional pylons.
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EvilGrins
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Re: Gambling Krall

Post by EvilGrins »

Thanks guys.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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