Where in UnrealEd do I find the dice the Krall gamble with?
Apparently setting them up to use the dice isn't enough for them to magically appear.
Gambling Krall
- EvilGrins
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Gambling Krall
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Gambling Krall
The actor class is Unreali.Dice
However, Im not sure whether they need to be present in a map or merely built into the Krall's definitions.
However, Im not sure whether they need to be present in a map or merely built into the Krall's definitions.
I've been playing UT for so long it's practically tradition.
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Re: Gambling Krall
It's been a long while since I have set them up myself, but from what I briefly checked in the source code, besides setting bDicePlayer to True, you need to go to the AI properties and set them all with the same TeamTag, and probably setting one of them with bTeamLeader to True.
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Re: Gambling Krall
They have to be in a groupe which you can set by giving them the same team tag in AI => TeamTag.EvilGrins wrote:Apparently setting them up to use the dice isn't enough for them to magically appear.
The group needs to have a leader (one of them needs to have AI => bTeamLeader = true).
Once they are set up this way and all have bDicePlayer = true, the leader will generate the dice and they will play.
You must construct additional pylons.
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Re: Gambling Krall
Thanks guys.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins