Castle Map Pack 1

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Creavion
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Re: Castle Map Pack 1

Post by Creavion »

Thats your own fault, Myth if you mean to show a shot from 1 hour of work O_o
Its a little bit better of course but it looks just "make a room and copy it" and there is something missing.. something interesting. And this is this later the complete map layout?
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Myth
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Re: Castle Map Pack 1

Post by Myth »

Clipboard01.jpg
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-Feint-
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Re: Castle Map Pack 1

Post by -Feint- »

Testaccount wrote:Its looking good Myth what game type? I've decided to alter mine for RX matches.
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper ;)
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Feralidragon
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Re: Castle Map Pack 1

Post by Feralidragon »

-Feint- wrote:Its looking good Myth what game type? I've decided to alter mine for RX matches.
{WINGS} fault? :tongue: In that case, try to make it very fun, quality comes second in RX :tu:
{WINGS}cancer might help you if you have "fun" problems in your map :wink:
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-Feint-
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Re: Castle Map Pack 1

Post by -Feint- »

Testaccount wrote:
Feralidragon wrote:
-Feint- wrote:Its looking good Myth what game type? I've decided to alter mine for RX matches.
{WINGS} fault? :tongue: In that case, try to make it very fun, quality comes second in RX :tu:
{WINGS}cancer might help you if you have "fun" problems in your map :wink:
Haha partly Im considering making the map although castle based with "Cannons" that players launch out of (seen this is afew other maps), however due to the immense size of it (Im making it BIG) Im gonna try to throw in some kickers that launch players fast - fall damage can be negated by riding an rx :D

As I have said over at {WINGS}, I'll post some shots when they become post worthy. :D

Ferali anyway to make kickers that dont damage an RX when it hits it? or is the damage on an RX scripted to the weapon?
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper ;)
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Feralidragon
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Re: Castle Map Pack 1

Post by Feralidragon »

-Feint- wrote: Ferali anyway to make kickers that dont damage an RX when it hits it? or is the damage on an RX scripted to the weapon?
What do you mean? Well, I guess there's no problem between kickers and RX (in damage), check out CTF-AirCraftCarrier (or something like that) in the server or something.
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-Feint-
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Re: Castle Map Pack 1

Post by -Feint- »

Testaccount wrote:
Feralidragon wrote:
-Feint- wrote: Ferali anyway to make kickers that dont damage an RX when it hits it? or is the damage on an RX scripted to the weapon?
What do you mean? Well, I guess there's no problem between kickers and RX (in damage), check out CTF-AirCraftCarrier (or something like that) in the server or something.
You know how RX's take damage when they "bump" on a surface - well to not take bump damage on a kicker surface only so yeah you got it. Basically I'm just lookin at Kickers which redirect RX's.
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper ;)
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Rob_Master Builder
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Re: Castle Map Pack 1

Post by Rob_Master Builder »

Myth wrote:
Clipboard01.jpg
I like It, really like the look of your map Myth and the setting. :o :tu:
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Re: Castle Map Pack 1

Post by Myth »

In my opinion, this map pack seems to be dead. I'd be most delighted if anyone can prove me wrong.
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Re: Castle Map Pack 1

Post by Anderson »

i think this would be quite interesting to see if it happens. Myth from what ive seen of your maps, i like them, they have a smooth atmospheric feel to them.
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Sergeant Todd
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Re: Castle Map Pack 1

Post by Sergeant Todd »

In my opinion, this map pack seems to be dead. I'd be most delighted if anyone can prove me wrong.
Myth, please say you're joking....??? Just when you think you're getting a Xmas present :)
Sergeant Todd
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"I miss Olmos & BG, as a matter of frak'd!"
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