Thats your own fault, Myth if you mean to show a shot from 1 hour of work O_o
Its a little bit better of course but it looks just "make a room and copy it" and there is something missing.. something interesting. And this is this later the complete map layout?
Castle Map Pack 1
- Creavion
- Godlike
- Posts: 4497
- Joined: Sun Feb 17, 2008 7:23 pm
- Personal rank: About to be non-act.
- Location: Germany, Lower Saxony
Re: Castle Map Pack 1
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
- -Feint-
- Skilled
- Posts: 175
- Joined: Sat Mar 08, 2008 1:39 pm
- Personal rank: Amateur Mapper
- Location: UK - Leeds
Re: Castle Map Pack 1
Testaccount wrote:Its looking good Myth what game type? I've decided to alter mine for RX matches.
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper
- Feralidragon
- Godlike
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- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Castle Map Pack 1
{WINGS} fault? In that case, try to make it very fun, quality comes second in RX-Feint- wrote:Its looking good Myth what game type? I've decided to alter mine for RX matches.
{WINGS}cancer might help you if you have "fun" problems in your map
- -Feint-
- Skilled
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- Joined: Sat Mar 08, 2008 1:39 pm
- Personal rank: Amateur Mapper
- Location: UK - Leeds
Re: Castle Map Pack 1
Testaccount wrote:Haha partly Im considering making the map although castle based with "Cannons" that players launch out of (seen this is afew other maps), however due to the immense size of it (Im making it BIG) Im gonna try to throw in some kickers that launch players fast - fall damage can be negated by riding an rxFeralidragon wrote:{WINGS} fault? In that case, try to make it very fun, quality comes second in RX-Feint- wrote:Its looking good Myth what game type? I've decided to alter mine for RX matches.
{WINGS}cancer might help you if you have "fun" problems in your map
As I have said over at {WINGS}, I'll post some shots when they become post worthy.
Ferali anyway to make kickers that dont damage an RX when it hits it? or is the damage on an RX scripted to the weapon?
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper
- Feralidragon
- Godlike
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- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Castle Map Pack 1
What do you mean? Well, I guess there's no problem between kickers and RX (in damage), check out CTF-AirCraftCarrier (or something like that) in the server or something.-Feint- wrote: Ferali anyway to make kickers that dont damage an RX when it hits it? or is the damage on an RX scripted to the weapon?
- -Feint-
- Skilled
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- Joined: Sat Mar 08, 2008 1:39 pm
- Personal rank: Amateur Mapper
- Location: UK - Leeds
Re: Castle Map Pack 1
Testaccount wrote:You know how RX's take damage when they "bump" on a surface - well to not take bump damage on a kicker surface only so yeah you got it. Basically I'm just lookin at Kickers which redirect RX's.Feralidragon wrote:What do you mean? Well, I guess there's no problem between kickers and RX (in damage), check out CTF-AirCraftCarrier (or something like that) in the server or something.-Feint- wrote: Ferali anyway to make kickers that dont damage an RX when it hits it? or is the damage on an RX scripted to the weapon?
DanomanUK@i4games-Forum wrote:Nah, people bitch one way or another.
You cant win as a mapper
- Rob_Master Builder
- Adept
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- Joined: Tue Sep 09, 2008 10:32 pm
- Personal rank: Level Designer :-)
- Location: HeadInUnrealED
- Contact:
Re: Castle Map Pack 1
In my opinion, this map pack seems to be dead. I'd be most delighted if anyone can prove me wrong.
Re: Castle Map Pack 1
i think this would be quite interesting to see if it happens. Myth from what ive seen of your maps, i like them, they have a smooth atmospheric feel to them.
- Sergeant Todd
- Adept
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- Personal rank: Retired Jedi
- Location: Ocho Rios Jamaica
- Contact:
Re: Castle Map Pack 1
Myth, please say you're joking....??? Just when you think you're getting a Xmas presentIn my opinion, this map pack seems to be dead. I'd be most delighted if anyone can prove me wrong.
Sergeant Todd
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"I miss Olmos & BG, as a matter of frak'd!"
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"I miss Olmos & BG, as a matter of frak'd!"