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AS-Vestige16

Posted: Wed May 16, 2018 4:20 am
by ExpEM
Recently finished off a long abandoned project, so here it is.
Supports 16 players, 4 objectives.

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Re: AS-Vestige16

Posted: Wed May 16, 2018 9:08 am
by EvilGrins
How's the bot-pathing?

Re: AS-Vestige16

Posted: Wed May 16, 2018 9:13 am
by ExpEM
EvilGrins wrote:How's the bot-pathing?
Bot pathing is fully functional, bots will complete the map themselves if you spectate.
(I think the bots have an easier time of it, or I just suck at my own map lol)

Re: AS-Vestige16

Posted: Wed May 16, 2018 7:54 pm
by Terraniux
Nice to see a new map! Good looking too! :thuup: :gj:
Will try it out soon! :mrgreen: :thuup:

Re: AS-Vestige16

Posted: Sun May 20, 2018 10:29 am
by UnrealGGecko
Gave this a go. Played a 6 v 6 match with Masterful bots.

Simple layout with 2, sometimes 3 ways to reach each objective. The defence can get pretty brutal at times but with the extra path my team was able to beat it in 5:11.

Defencivly I got a bit confused with what objective I had to defend once, but nothing too bad. Enemy team reached the 3rd objective with 15 seconds to go, but we got the win somehow. :P

Map looks pretty good, no framerate drops, good balance of that :thuup:

Solid 7/10 map I'd say. Nothing stands out that much but whats there is well done.

Re: AS-Vestige16

Posted: Sun May 20, 2018 11:57 am
by ExpEM
UnrealGGecko wrote:Gave this a go. Played a 6 v 6 match with Masterful bots.

Simple layout with 2, sometimes 3 ways to reach each objective. The defence can get pretty brutal at times but with the extra path my team was able to beat it in 5:11.

Defencivly I got a bit confused with what objective I had to defend once, but nothing too bad. Enemy team reached the 3rd objective with 15 seconds to go, but we got the win somehow. :P

Map looks pretty good, no framerate drops, good balance of that :thuup:

Solid 7/10 map I'd say. Nothing stands out that much but whats there is well done.
Glad you like it! My objective was to make a level that fits with the standard UT assault maps, any changes you would recommend?

Re: AS-Vestige16

Posted: Sun May 20, 2018 7:54 pm
by UnrealGGecko
Probably change up some of the objectives a bit. Kept thinking I was going through computer A to computer B. :noidea

Re: AS-Vestige16

Posted: Mon Jun 18, 2018 2:26 am
by papercoffee
:gj: Really nice map.
The only thing I would criticise ...the submarine boat, it's a bummer that this huge object isn't used for the last section and is just decoration for that ship yard.
For the attacker it's very simple and straight. The defender have to get the layout of the map first which can be an disadvantage in the first 5 minutes. But after that is it really cool to have so many options to encounter the opposing team. :tu: