Aldebaran wrote:Hi there! CTF-FluxX can be played very well. I saw some light missing in a side tunnel in red flag base. Also some textures are missing in your package: ZacPack5XD.utx, richrig.utx, HourIceSkaarj.utx. But I had them and could play the map. Nice one!
OjitroC wrote:Not sure what's up here but I can't extract the contents of the .RAR files - both Unarchiver and RAR Extractor are unable to open them.
SkYlInE wrote:OjitroC wrote:Not sure what's up here but I can't extract the contents of the .RAR files - both Unarchiver and RAR Extractor are unable to open them.
I Cant tell you what the problem is. I just extract them into a rar file and it works fine for me.
Thank you for the tipp. I changed the package. Now those textures are in there. I thought everyone got those.
Do you think that the side tunnel is too dark?
SkYlInE wrote:As some of you couldnt open the rar file i have uploaded every single file. That should solve the problem for now i hope.
papercoffee wrote:SkYlInE wrote:As some of you couldnt open the rar file i have uploaded every single file. That should solve the problem for now i hope.
Rage is still a rar
Which packer do you use to make those .rar files?
Aldebaran wrote:I saw that you have fixed the texture light issue and this CTF-FluxX download is a newer one, so all people downloaded the old version should delete is because of possible package mismatches.
If you make changes to this CTF-FluxX once more I would recommend another filename like CTF-FluxX-v1.1 or similar.
Thank you for the fixed version!
Yes, the zip file can be unzipped without problems.SkYlInE wrote:... now i changed CTF-Rage to a zip file with winzip. Should work hopefully now.
The map can be played - it's just that there are two versions of it with the same name so people won't know if they have the updated version or not.SkYlInE wrote: oh dear, im sorry. I thought i could change the details and everybody can still play the map.
Sorry - I don't wish to be pedantic but would point out that map names shouldn't have a . in them as UT will read this as an URL and won't open the map. Better to do something like CTF-FluxXv1_1 or similar.Aldebaran wrote: If you make changes to this CTF-FluxX once more I would recommend another filename like CTF-FluxX-v1.1 or similar.
sektor2111 wrote:Notes here:
When updating a map after first public release, maybe changing name it's a MUST not an option. The rest of discussions about generic names which anyone can use do seems pointless, no one cares. A G00gle search usually can reveal if exist another map with similar name or crawling a public redirect. Malformed names also might lead to an UnPlayable map On-Line if you are not following URL naming rules.
Reason for having so many PathNodes in CTF-Rage][ map for me is pointless. In mean-time, paths done at less than 50 UU each-other in the same spot are a nonsense.
For now map do looks suitable for some game-play - if paths are completely rebuild in Run-Time. There are not needed 279 PathNodes here, map has InventorySpot actors, 59 AlternatePath actors..., helping Navigation Network.
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