L'atelier (Virgile's workshop), all my UT99 maps
Posted: Sun Jul 29, 2018 11:02 am
You'll find all the maps I have created since I was a teenager, some have been "remastered" following my progress with unrealEd.
In any case, most of them had never been shared before.
DOM-Destroyer-PR
(I know, the map name sucks, I was young.)
I created it in 2001 and remastered in 2018.
At the time, I did not know "Monster Hunt" but I already liked the idea of having monsters populating the maps.
I left the monsters, not to distort the map too much.
Download (mediafire)
DM-Unpomade
(Yay. "pomade" even if it's giant "lipsticks".)
It's a joke map I imagined in 1999, created in 2005 with UT2004, and finally ported on this good old UT99 last year.
Unfortunatly, It has never been really finalised... As you can see on the 3rd screen, health is provided by the tower itself from machines. After all, these are the towers of cosmetics and ointments...
You can rework this map if you feel like it, it would even please me if someone gets to do something interesting.
Ingame illustrations are drawings I made in 2016.
Download (mediafire)
Maybe more old stuff to come!
DM-HydropyramNG
Hydropyram ("Next Gen") is a special case.
The idea is originally from my best friend Michäel. He created a giant map in 2000 that has since unfortunately been lost forever, but of which there are still some screenshots. In 2001, I created my own version, which does not exist either (not even a screen) ... Then, my best friend created a Hydropyram3 but was too small. Finally, last year, with this friend we'd try to make a new Hydropyram, about as big as the original, and put it a lot of private jokes ... I was engaged to create the bottom of the pyramid, and he was on the upper part (with a stragate to access). There is a secret passage leading to the Redeemer and a statuette with my face, as a tribute to Exhumed. You can also see on the screens, a tribute to Sonic with some textures extracted from it.
My friend abandoned the idea of continuing the map. Normally, we had to find another redeemer at the top of the pyramid, which opens with a special elevator ... the map is not perfectly playable, judicially place weapons or players starts is not my forte. Here too, I would have liked to see this map becoming something more interesting.
Finally, neither he nor I remember how we found the music used, which was already the one we used in the DM-Hydropyram of the early 2000s.
The screens show you parts of the level I worked on. (feat. NW3, sorry about that. XD)
Download (mediafire)
Thank you for your attention, and sorry for my rough english.
In any case, most of them had never been shared before.
DOM-Destroyer-PR
(I know, the map name sucks, I was young.)
I created it in 2001 and remastered in 2018.
At the time, I did not know "Monster Hunt" but I already liked the idea of having monsters populating the maps.
I left the monsters, not to distort the map too much.
Download (mediafire)
DM-Unpomade
(Yay. "pomade" even if it's giant "lipsticks".)
It's a joke map I imagined in 1999, created in 2005 with UT2004, and finally ported on this good old UT99 last year.
Unfortunatly, It has never been really finalised... As you can see on the 3rd screen, health is provided by the tower itself from machines. After all, these are the towers of cosmetics and ointments...
You can rework this map if you feel like it, it would even please me if someone gets to do something interesting.
Ingame illustrations are drawings I made in 2016.
Download (mediafire)
Maybe more old stuff to come!
DM-HydropyramNG
Hydropyram ("Next Gen") is a special case.
The idea is originally from my best friend Michäel. He created a giant map in 2000 that has since unfortunately been lost forever, but of which there are still some screenshots. In 2001, I created my own version, which does not exist either (not even a screen) ... Then, my best friend created a Hydropyram3 but was too small. Finally, last year, with this friend we'd try to make a new Hydropyram, about as big as the original, and put it a lot of private jokes ... I was engaged to create the bottom of the pyramid, and he was on the upper part (with a stragate to access). There is a secret passage leading to the Redeemer and a statuette with my face, as a tribute to Exhumed. You can also see on the screens, a tribute to Sonic with some textures extracted from it.
My friend abandoned the idea of continuing the map. Normally, we had to find another redeemer at the top of the pyramid, which opens with a special elevator ... the map is not perfectly playable, judicially place weapons or players starts is not my forte. Here too, I would have liked to see this map becoming something more interesting.
Finally, neither he nor I remember how we found the music used, which was already the one we used in the DM-Hydropyram of the early 2000s.
The screens show you parts of the level I worked on. (feat. NW3, sorry about that. XD)
Download (mediafire)
Thank you for your attention, and sorry for my rough english.