How to add faces /surfaces to a brush.

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
ItsYaBoiLoque
Novice
Posts: 24
Joined: Fri May 25, 2018 7:37 pm
Personal rank: PhD in Fraggin' Ya!

How to add faces /surfaces to a brush.

Post by ItsYaBoiLoque »

I need to know if it is possible to add new faces / surfaces to a brush, like if I add / subtract a standard cube brush and then I need one of the walls to have two separate textures, how can I do this? Is it possible to make different sections out of the same face of a brush or do I have to use two separate brushes? I have seen decorations similar to this with sheets separated with a pixel but I figured I would ask first.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: How to add faces /surfaces to a brush.

Post by papercoffee »

I think I quiet misunderstand the question ...do you have some example pictures?
Edit-----------------
Did you try to select one of the faces of the brush and click on the texture you want to apply on it?
User avatar
Barbie
Godlike
Posts: 2792
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: How to add faces /surfaces to a brush.

Post by Barbie »

Either use a sheet with 1 UU distance as you said or use brush sinking (wiki.beyondunreal.com is down again, so I linked G00gle cached page).

<EDIT>
Link to wiki.beyondunreal.com: Brush sinking
</EDIT>
Last edited by Barbie on Wed Aug 08, 2018 2:09 am, edited 1 time in total.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
ItsYaBoiLoque
Novice
Posts: 24
Joined: Fri May 25, 2018 7:37 pm
Personal rank: PhD in Fraggin' Ya!

Re: How to add faces /surfaces to a brush.

Post by ItsYaBoiLoque »

Yes, brush sinking seems to be it, you nailed it Barbie, thanks. I'm guessing then I can merge both brushes to keep things easier to the eye in the builder.
Post Reply