"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!
UnrealGGecko wrote:For problem #2, JackGriffin made me something that was similar, I was working on a Pop Them Friggin Balloons map and asked if there was a way to avoid fall damage if instead of falling off the map you would get teleported to the top. And he made that script. I'll try to find it in a few days. On a vacation right now
Chamberly wrote:If you are looking to make the player slide around in the map, the best map come to my mind is the CTF-BT-IceRace(Road1)
Download it from I4g and look at the map's zone property. http://www.i4games.eu/maps/CTF-BT-IceRa ... l#comments
My best guess.
To get a faster slide run, hold duck or walk and you'll go faster!
Warning: Wall glitches are common.
Red_Fist wrote:Try negative numbers in zone settings. like friction -16 or water friction see what happens
papercoffee wrote:I tried it with the ground friction set to -14 ...but the player still get slowed down very hard when ever a face of a brush isn't in the same alignment as the former. A slight flattened angle and you get stuck instead of sliding over it.
Already didpapercoffee wrote:The sliding via lower ground friction is already implemented but this works only on flat surfaces ...if the player hit a ramp is he getting slowed down from 100 to zero in an instant. And sometimes does he receives even a huge amount of damage.
ItsYaBoiLoque wrote:Getting fall damage dealt with is super simple via mutator, not sure how to apply it within the map itself though, however, something you'll notice with all the No Fall Damage mutators is that though you won't take any damage, any armor you have will still take it, the only time I have seen a true no damage code work is when I subclassed the death match gameplay and modified it's damage handling bits.
papercoffee wrote:the player have to skate over a surface which isn't flat... but the problem is, every face of a brush which is in a different angle stops the player instantly.
papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
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