A few questions regarding special stuff in the Editor

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papercoffee
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Re: A few questions regarding special stuff in the Editor

Post by papercoffee »

PrinceOfFunky wrote:
papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
Here's the Hoverboard.
Nope can't activate it on a vanilla install (non XC version)
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PrinceOfFunky
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Re: A few questions regarding special stuff in the Editor

Post by PrinceOfFunky »

papercoffee wrote:
PrinceOfFunky wrote:
papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
Here's the Hoverboard.
Nope can't activate it on a vanilla install (non XC version)
Yes you can, you just need to spawn it with the summon command. Just check for the class and the package.object name. It doesn't have replication I think.
"Your stuff is known to be buggy and unfinished/not properly tested"
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papercoffee
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Re: A few questions regarding special stuff in the Editor

Post by papercoffee »

PrinceOfFunky wrote:
papercoffee wrote:
PrinceOfFunky wrote:
papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
Here's the Hoverboard.
Nope can't activate it on a vanilla install (non XC version)
Yes you can, you just need to spawn it with the summon command. Just check for the class and the package.object name. It doesn't have replication I think.
And that's the problem. I need it to be part of a spawned player or bot and not summoned.
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