UnrealEd MRU issues

Tutorials and discussions about Mapping - Introduce your own ones!

UnrealEd MRU issues

Postby Hellkeeper » Fri Sep 07, 2018 1:30 pm

Since I jumped from Vista to Windows 10, UnrealEd 2.0 has been unable to write MRUs. When I open the editor, the File menu doesn't have the list of the last opened maps. Same for the browsers: it doesn't write the most recently used packages. These lists work as long as the editor is open (If I open a series of packages or maps, they populate the lists), but when I close UnrealEd and open it again, it's all blank.
I've manually written the link to some maps in UnrealEd.ini and it works : the map I'm working is in the list and it remains in the list when I close UnrealEd, so the editor reads the file correctly, but if I close the editor after working on several maps and then open it again, the list only has the map I've manually added. In other words, the editor can read the .ini but not write in it.
Any idea what causes the issue?
You must construct additional pylons.
User avatar
Hellkeeper
Masterful
 
Posts: 665
Joined: Tue Feb 25, 2014 12:32 pm
Location: France
Personal rank: Soulless Automaton

Re: UnrealEd MRU issues

Postby papercoffee » Fri Sep 07, 2018 1:51 pm

writing rights?
The UEd has not the rights to overwrite the ini... that's all I can think off.
Where is your UT folder placed?
User avatar
papercoffee
Site Staff
 
Posts: 8909
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: UnrealEd MRU issues

Postby Dr.Flay » Fri Sep 07, 2018 8:26 pm

Have you tried running UEd as Admin ?
Possibly it also needs DEP to be disabled for UEd.
User avatar
Dr.Flay
Site Staff
 
Posts: 3127
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: UnrealEd MRU issues

Postby Hellkeeper » Sat Sep 08, 2018 12:28 pm

Dr.Flay wrote:Have you tried running UEd as Admin ?
Possibly it also needs DEP to be disabled for UEd.

Yes for admin, no success so far. What's DEP?

Paper: Nothing special as far as permissions are concerned it seems, nothing is read-only, the UT folder is at the root of my D:\ drive.
You must construct additional pylons.
User avatar
Hellkeeper
Masterful
 
Posts: 665
Joined: Tue Feb 25, 2014 12:32 pm
Location: France
Personal rank: Soulless Automaton

Re: UnrealEd MRU issues

Postby papercoffee » Sat Sep 08, 2018 12:38 pm

Hellkeeper wrote:nothing is read-only, the UT folder is at the root of my D:\ drive.

You have all the rights but UEd don't.
DEP means Data Execution Prevention ...standard enabled. Especially older programs get blocked or screwed up.
User avatar
papercoffee
Site Staff
 
Posts: 8909
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: UnrealEd MRU issues

Postby Hellkeeper » Sat Sep 08, 2018 4:24 pm

I tried to disable DEP, it prevents UnrealEd from launching properly. :s
You must construct additional pylons.
User avatar
Hellkeeper
Masterful
 
Posts: 665
Joined: Tue Feb 25, 2014 12:32 pm
Location: France
Personal rank: Soulless Automaton

Re: UnrealEd MRU issues

Postby Red_Fist » Sat Sep 08, 2018 5:35 pm

It might be ownership, What I do is strip "system" and all ownership away for all the UT directories and files and tell it to not inherit anything.
Then add back your administrator user and "everyone" and maybe regular "user". If you don't take the system out it won't let it change it just reverts back.

Is how I take control of things that win os blocks by default. you won't be able to do things if it's inherited, I am not exactly sure I just go for broke. Like changing the whole drive will screw things up.
Binary Space Partitioning
Red_Fist
Godlike
 
Posts: 1404
Joined: Sun Oct 05, 2008 3:31 am

Re: UnrealEd MRU issues

Postby Barbie » Fri Oct 12, 2018 2:41 am

Red_Fist wrote:What I do is strip "system"
Maybe a backup or antivirus program runs in the background under the account "System". This will not work then anymore.
Red_Fist wrote:tell it to not inherit anything
If you put the same permissions on all sub directories and files, this will be useless. Inheriting makes the overview over permissions easier.
Instead I'd set "Allow everything" for "Everyone" for the UT folder and inherit that to sub items.

Another idea to check where your MRU entries come from: Download Process Monitor, have it run (requirements are at least Windows Vista and executing as Administrator), start UnrealEd, switch back to procmon and stop capturing events. Then you can limit the display to UnrealED only: search a line with the process name "UnrealEd.exe", right click on it and select "Include -> Process name" into the filter. After that, only events of the process "UnrealEd.exe" should be shown.
UnrealEd saves the MRU items in the file "UnrealEd.ini". Press Strg+F and enter this text. There should be some lines where UnrealEd tries to open this file. Check the path and the open result.

For your reference a snippet of my file D:\Programme\UT\System\UnrealEd.ini:
Code: Select all
[MRU]
MRUItem0=D:\Programme\UT\Maps.test\TestDynamicMover.unr
MRUItem1=T:\Maps.New\MH-hebereke2.unr
MRUItem2=T:\Maps.New\MH-(SP)TheLastFortressFinal.unr
Attachments
UnrealEd.ini_on_ProcMon.jpg
UnrealEd.exe is opening INI file "D:\Programme\UT\System\UnrealEd.ini"
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1545
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing


Return to Mapping

Who is online

Users browsing this forum: No registered users and 3 guests