SzGergo wrote:i swept the dust off the UEd, so there is a chance i can submit something, so i would say i'd like to participate.
Some parts are already implemented pretty nicely, some other parts are still just pencil sketches on a paper.
The good thing is, the concept itself got more or less estabilished...
Revelation wrote:... Somehow I managed to cram over 1500 brushes into a playable area of 3000*2000 UUs.
Visible polygon counts peak out at around 1000, but since it's a 1on1-map (or maybe 3 players at most), ...
... brighness levels are way off... ...Or still just good old D3D9/OGL?
JackGriffin wrote:OGL for me and most of the people I know that I discuss it with.
FraGnBraG wrote:I would suggest stick with the older OGL
Revelation wrote:JackGriffin wrote:OGL for me and most of the people I know that I discuss it with.FraGnBraG wrote:I would suggest stick with the older OGL
Yeah, that's what I thought. Will go with OGL then, thx!
Another question: Maybe it was already answered and I missed it, but at least the orinial rules don't mention it... Is "AMC" supposed to be part of the map name, like in "DM-AMC-something"? Or just use the plain title "DM-something" und put the badge texture somewhere in the map?
SzGergo wrote:Did someone already set up something likt that, and with what with results?
Swanky wrote:Think I'm going to have something ready by December 10th.
FraGnBraG wrote:Another beta:
Please leave comments/feedback in the map thread ... Thanks
You should cite the error messages from your UnrealTournament.log.R3plicant wrote:Doesn't launch, citing issues with udamage and xpickups.
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