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Re: The AWESOME Mapping Contest

Posted: Sun Dec 02, 2018 3:32 am
by Feralidragon
Christmas is coming, and apparently a lot of awesome maps as well, so I couldn't resist and had an idea for a map I am currently developing for the contest.
Since I only started it today, it's unlikely that I will able to submit it on the deadline, but you could at least expect it in the final pack. :)

The map thread is this one: viewtopic.php?f=5&t=13070

Re: The AWESOME Mapping Contest

Posted: Sun Dec 02, 2018 4:26 pm
by papercoffee
Yay! Now I can make you official in the participants list.

Re: The AWESOME Mapping Contest

Posted: Mon Dec 03, 2018 2:12 pm
by Feralidragon
Quick question though: is December 10 (the deadline) inclusive or exclusive?
What I mean to ask is that, if I finish and post up my map until 23:59:59.999999 UTC of December 10, it's still valid right?

Re: The AWESOME Mapping Contest

Posted: Mon Dec 03, 2018 6:38 pm
by Virgile
lol I still haven't had the time to start. :mrgreen:

Re: The AWESOME Mapping Contest

Posted: Tue Dec 04, 2018 2:53 am
by hilo8914
Very exciting to see guys like FnB, Revelation and Swanky releasing maps in 2018.. I have lots of good memories playing the FoT maps 8)

Re: The AWESOME Mapping Contest

Posted: Tue Dec 04, 2018 5:34 am
by papercoffee
Sorry guys ...I'm out ...
I thought I can pull this off in the last two weeks. First unforeseen events happened and then I got some kind of super flue. I'm sitting here vertiginous.

Re: The AWESOME Mapping Contest

Posted: Tue Dec 04, 2018 12:41 pm
by R3plicant
papercoffee wrote:Sorry guys ...I'm out ...
I thought I can pull this off in the last two weeks. First unforeseen events happened and then I got some kind of super flue. I'm sitting here vertiginous.
I'd offer to give you some Lemsip but that doesn't stop the dizziness :mrgreen:. Seriously though, sorry you're out, bummer. :sad2:

Re: The AWESOME Mapping Contest

Posted: Wed Dec 05, 2018 3:22 am
by XaNKoNII
ho Wow just found out today that I still have 6 days left (more like 5 by now) :o
I had been so busy with a work related side project that I had given up entirely on this map contest, it ended on December the 1st and so I thought i had missed the timeline. Today i sitted my ass on the computer for the first time in a month, determined to finish the map inteted for the contest anyway and what is my suprised when I actually found out It´s still on :D

Re: The AWESOME Mapping Contest

Posted: Wed Dec 05, 2018 6:59 am
by FraGnBraG
Just plugging away at this, steady as she goes ... Beautifying the thing here and there adding brushes, carefully ... little bits of detail here and there. Sounds and textures ... etc.
Was playing with the notion of adding a second set of zoomers back into the map, but then stopped my self. If I did that might fkkkup the bots again, so no more structure!!!
almost done... oh completely new skybox - the big ugly station is now spinning through a very pretty nebula (well you will see some skybox lines if you look for them, I gave it about 2
hours fkkin around then said screw it, and stuck some celestial shhtt in there to cover them up, heh :P

Lots of nice maps appearing now - can't wait to play them, especially curious about Terraniux MH! The last time it was the party-crashers map - quite hilarious fun that one :D

I'll check them all out as soon as I post my FINAL (in a few days)

Cheers

Re: The AWESOME Mapping Contest

Posted: Wed Dec 05, 2018 11:16 am
by Swanky
Good to know you're getting your map done in time, Frag. :D
I am very much looking forward to playing the final version.

Re: The AWESOME Mapping Contest

Posted: Wed Dec 05, 2018 7:45 pm
by KillRoy1972
My AMC 2018 entry - Fast and W00tabulous - phase 3 BETA 2 is released..

Check it out at:

viewtopic.php?f=5&t=13066&p=109457#p109457

Re: The AWESOME Mapping Contest

Posted: Thu Dec 06, 2018 5:22 pm
by Krull0r
Here is the link to my AMC 2018 entry :)

viewtopic.php?f=5&t=13080

Re: The AWESOME Mapping Contest

Posted: Fri Dec 07, 2018 4:17 pm
by JackGriffin
A late suggestion to the contest rules, specifically about feedback...I'm reading through the different feedback threads and there is a LOT of off-topic replying. There should be a concerted effort to focus replies on the entry itself and not about other things beyond the scope of the actual entry. Things like engine limits, renderer issues, core gameplay bugs should not be getting discussed. There is literally feedback telling one participant that a second version of the map is needed so that he can fix the engine first. Really? That's constructive criticism?

Feedback should be about the map itself and very specifically about issues within the map that are controllable by the creator.

Re: The AWESOME Mapping Contest

Posted: Fri Dec 07, 2018 4:41 pm
by Swanky
We've had those ever since the very first FoTs and even before those. You choose to work with, around or fixing those things. It's always the mapper's choice, of course, and if people actually have concerns about it I don't see why it shouldn't happen in the specific map topic since it's actually affecting the map.

Re: The AWESOME Mapping Contest

Posted: Fri Dec 07, 2018 5:32 pm
by JackGriffin
Swanky wrote:We've had those ever since the very first FoTs and even before those.
https://en.wikipedia.org/wiki/Appeal_to_tradition
Traditions are often passed from generation to generation with no other explanation besides, “this is the way it has always been done”—which is not a reason, it is an absence of a reason.
Swanky wrote: You choose to work with, around or fixing those things. It's always the mapper's choice, of course, and if people actually have concerns about it I don't see why it shouldn't happen in the specific map topic since it's actually affecting the map.
I'm not saying to ignore them, I just think it's not fair to post paragraphs of problems that fall outside the scope of some of these entries. Take warp zones for instance since they are popular this year. Does it really need reminding that some weapons won't work through them and that's valid criticism? Some entries have warp zones and we all know the limits and pitfalls of using them. I only suggest that the feedback focus on things that mappers can alter, otherwise to do it your way eliminates using warp zones at all since they carry along the problems and automatic negative feedback.