Mover's CrushWhenEncroach with bots solution
- PrinceOfFunky
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Mover's CrushWhenEncroach with bots solution
I know that bots cannot die crushed by movers since CrushWhenEncroach only triggers KilledBy() which is implemented only in PlayerPawn, but you can kill it with a SpecialEvent in KillInstigator state that can be triggered by mover bumps using the BumpEvent variable.
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Re: Mover's CrushWhenEncroach with bots solution
I think that one was a triggered zone.
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Re: Mover's CrushWhenEncroach with bots solution
Oh damn you're right! Noob mepapercoffee wrote:DM-HealPod?
Fact is that in this topic we talked about crushing bots not working cause the code in the Mover doesn't allow it, but now I see that in HealPod it works and it has the variable EncroachDamage set.
So it means that for this:
there is a workaround.Barbie wrote:Found and fixed the issue in a way. In short: A Mover is calling a function that is only implemented for PlayerPawn.
Long description: if a Mover touches an Actor, the engine calls Mover's function EncroachingOn(actor Other). If Mover's EncroachType is set to ME_CrushWhenEncroach, Other.KilledBy(Instigator) is called - that function is in fact defined in Actor, but empty there. Only PlayerPawn implements this function:This also explains why a crushing Mover does not hurt Bots.Code: Select all
function KilledBy(pawn EventInstigator) { Health = 0; Died( EventInstigator, 'Suicided', Location ); }
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Re: Mover's CrushWhenEncroach with bots solution
Yes but, doesn't any mover give kill point if a trigger is used to move the mover ?
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Re: Mover's CrushWhenEncroach with bots solution
It doesn't. I made a mover class which crushes any type of pawns, but since HealPod][ uses the standard mover class and it works the same way, at that point I believe what I did was useless lol.Red_Fist wrote:Yes but, doesn't any mover give kill point if a trigger is used to move the mover ?
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