I'm afraid that will not work. I guess the User Interface of UnrealED does a simple loop likePrinceOfFunky wrote:how can I let the other movers to be listed in that list?
For i=0 to SubItems.Count-1
AddToButton(SubItems[i])
Barbie wrote:I'm afraid that will not work. I guess the User Interface of UnrealED does a simple loop likePrinceOfFunky wrote:how can I let the other movers to be listed in that list?Sub items of sub items seem to be ignored.
- Code: Select all
For i=0 to SubItems.Count-1
AddToButton(SubItems[i])
Hint: Adding such a mover will work by T3D format. Add a normal mover, cut it to clipboard, insert it in an text editor and change "Class=Mover" to "Class=MySubSubClassMover". Put the changed T3D description text into clipboard and paste it into UnrealEd.
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