How to prevent an Inventory to disappear when crushed?
- PrinceOfFunky
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How to prevent an Inventory to disappear when crushed?
I just noticed weapon pickups disappear when a mover crushes them, how can I prevent this from happening?
"Your stuff is known to be buggy and unfinished/not properly tested"
Re: How to prevent an Inventory to disappear when crushed?
See code of mover (I guess that Inventory's owner is None):PrinceOfFunky wrote:I just noticed weapon pickups disappear when a mover crushes them, how can I prevent this from happening?
Code: Select all
// Return true to abort, false to continue.
function bool EncroachingOn( actor Other ) {
...
if ( Other.IsA('Fragment') || (Other.IsA('Inventory') && (Other.Owner == None)) )
{
Other.Destroy();
return false;
}
...
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- EvilGrins
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Re: How to prevent an Inventory to disappear when crushed?
Before you get crushed, throw all your weapons away!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: How to prevent an Inventory to disappear when crushed?
Tossed weapons should have bCollideWorld set to false.
The right question is: how you'll set that var at the right time?
The right question is: how you'll set that var at the right time?
- PrinceOfFunky
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Re: How to prevent an Inventory to disappear when crushed?
I'm not talking about Weapons only, and not only about tossed weapons, a Mover is an Actor, so the problem is bCollideActor, which is needed if you want a pawn to pick that inventory up.Higor wrote:Tossed weapons should have bCollideWorld set to false.
The right question is: how you'll set that var at the right time?
"Your stuff is known to be buggy and unfinished/not properly tested"