Tutorials and discussions about Mapping - Introduce your own ones!
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Tyr
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by Tyr » Thu Oct 11, 2018 6:51 pm
Hi folks,
my editor is crashing everytime when i scrolling around in the 3D window with the following error:
It seems that it happens when the camera is too close to a sprite rendered in the 3D view. I have a new monitor (34" 3440 x 1440px), could that be a problem? Other than this, i didn't changed anything.
Anyone experienced a similar problem and has a solution for this?
Thanks
Tyr
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Tyr
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by Tyr » Thu Oct 11, 2018 7:41 pm
I've discovered that, if i'm using unrealed in a maximized window it's crashing immidiately when i move to close on actor sprites in the 3D window. If i decrease with witdth of the window to (~2560px) it's working without problems.
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PrinceOfFunky
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by PrinceOfFunky » Thu Oct 11, 2018 7:51 pm
What render are you using? I use software render cause d3d one crashes sometimes.
If you're on Win10 you should deselect the screen optimization.
"Your stuff is known to be buggy and unfinished/not properly tested"
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Tyr
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by Tyr » Thu Oct 11, 2018 8:02 pm
I'm using software rendering. After further tests you can fix the crash by setting the viewport to "floating" and resize the editor views a bit. Unfortunately the settings won't be saved, which i another problem. Under file menu there are always the same 6 map names i had opened years ago. When i open a new map, the mapname is temporary added to the list. After reopening the editor the new map is gone and the old maps are there again. I'd checked if some config files are read only but the aren't.
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papercoffee
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by papercoffee » Thu Oct 11, 2018 8:37 pm
Please avoid double posts Tyr, we allow our members to edit their posts.
Now to your problem.
Tyr wrote:another problem. Under file menu there are always the same 6 map names i had opened years ago. When i open a new map, the mapname is temporary added to the list. After reopening the editor the new map is gone and the old maps are there again. I'd checked if some config files are read only but the aren't.
It seems this thread is about a similar issue
viewtopic.php?f=5&t=12935
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PrinceOfFunky
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by PrinceOfFunky » Thu Oct 11, 2018 10:16 pm
Tyr wrote:Unfortunately the settings won't be saved, which i another problem. Under file menu there are always the same 6 map names i had opened years ago. When i open a new map, the mapname is temporary added to the list. After reopening the editor the new map is gone and the old maps are there again. I'd checked if some config files are read only but the aren't.
I have the same problem, I also have a problem that sometimes some actors get their bHidden set to False when saving the map.
Did you install UE 2.1 directly into the System folder of UT?
"Your stuff is known to be buggy and unfinished/not properly tested"
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Tyr
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by Tyr » Thu Oct 11, 2018 10:39 pm
papercoffee wrote:Please avoid double posts Tyr, we allow our members to edit their posts.
Sorry, i'm conditioned by other forums where you have a limited timeframe to edit a post.
papercoffee wrote:Now to your problem.
Tyr wrote:another problem. Under file menu there are always the same 6 map names i had opened years ago. When i open a new map, the mapname is temporary added to the list. After reopening the editor the new map is gone and the old maps are there again. I'd checked if some config files are read only but the aren't.
It seems this thread is about a similar issue
viewtopic.php?f=5&t=12935
I've tried that already, no effect.

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Dr.Flay
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by Dr.Flay » Fri Oct 12, 2018 2:25 am
It is really helpful for consistent lighting and colour to use the same renderer as you play the game with.
In your UT config change
Code: Select all
[Engine.Engine]
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
and in your UnrealEd.ini change the viewport devices
Swap them to use a modern renderer and now compressed or highres textures are not broken in UEd, and in UT the player and bot selection windows also get upgraded
