DM-AMC-Stalwart][ - BETA2 AVAILABLE

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Tyr
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Re: (WIP) DM-AMC-Stalwart][

Post by Tyr »

Update:

The redesign of both rooms is done. I have thrown the earlier concept of the last room in the trash with the cracked ceiling and the water floor and replaced it with a bigger area.

New:

Image

Old:

Image

Now it goes next to some more decoration and everything else (texture alignments, lighting, bot pathing, item placements etc.).
Released:
Image
Loose Cannon
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Re: (WIP) DM-AMC-Stalwart][

Post by Loose Cannon »

Looking brilliant Tyr!! Can't wait!
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Re: (WIP) DM-AMC-Stalwart][

Post by Pileyrei »

Thanks for the update - looks great! :tu:
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Tyr
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Re: (WIP) DM-AMC-Stalwart][

Post by Tyr »

*beep*

Image

Image
Released:
Image
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Feralidragon
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Re: (WIP) DM-AMC-Stalwart][

Post by Feralidragon »

Damn, the first screenshot is pretty much wallpaper material, you may want to use that one as the map screenshot in-game.
Nice. :D
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Tyr
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by Tyr »


// UPDATE

The BETA Version is ready for download: http://www.trustinbytes.de/ut/DM-AMC-St ... [-BETA.zip


Please let me know if the Map is starting without any additional packs. I don't remember if i had used some special texture packs (i myleveled everything afaik) and i do not have a fresh install. Keep in mind, that some things can changed, some areas are still under minor construction. Let me know what you think about the map and give me some feedback (good or bad).
Released:
Image
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sektor2111
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by sektor2111 »

Navigation can be reduced especially deleting PathNodes placed over inventories and "catWalk" is not that way.
Sample - this
Loaded_Stw.PNG
Can be turned into this and using JumpSpot in higher spot for making sure about jumping there.
Reduced_Stw.PNG
PathNodes are not needed. Else routes to vials placed over boxes can be created as well, they did not include any "way-up".
Not_Reachable.PNG
Can be like here:
Reachable_Cleaned.PNG
And then... it do looks good, design it's just amazing.
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esnesi
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by esnesi »

It's beautiful!
To be able to be run around in this map now, is simply amazing.
Many thanks for releasing the beta!

The lighting/shadow/corona effects in this map are just awesome.
Love the way that there is more action above ground level now.
The ''width'' of the hallways are just set right imo.

Whole redesign is just beautiful!

Will be played soon on the next Frag Friday!
Locked and loaded on the server, it seems all the packages are included!
Last edited by esnesi on Sun Sep 29, 2019 3:36 pm, edited 1 time in total.
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by papercoffee »

esnesi wrote: Sun Sep 29, 2019 11:58 am Locked and loaded on the server!
You should at least wait for the final map...
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by esnesi »

papercoffee wrote: Sun Sep 29, 2019 12:52 pm You should at least wait for the final map...
If the map gives results in crashes, or becomes unplayable i will remove it.
Until then it stays where it is now.
papercoffee wrote: Sun Sep 29, 2019 12:52 pm ... work faster I want this map as well! :ironic:
something like that.
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by Loose Cannon »

The lighting and texturing are just beautiful!!!
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Tyr
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by Tyr »

esnesi wrote: Sun Sep 29, 2019 2:34 pm If the map gives results in crashes, or becomes unplayable i will remove it.
I don't think something like what will happen. ;)
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esnesi
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by esnesi »

That's what i thought, and couldn't wait for final ;p
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Tyr
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by Tyr »

Added some minor changes to the A3 Area:

Image

Image

The changes are coming through the next (last) BETA Version.
Released:
Image
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Re: DM-AMC-Stalwart][ - BETA AVAILABLE

Post by JimmyCognitti »

Tried it and loved it, great work!
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