DM-Hightitude

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Hellkeeper
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DM-Hightitude

Post by Hellkeeper » Wed Oct 17, 2018 2:38 pm

Image Image Image Image Image

Download Hightitude (888 KO)

Built to ward off flying fortresses, these concrete towers failed to prevent invasions when planetary landers became large and robust enough to use ramming manoeuvres against their weapon platforms. All but one were dismantled.

This is a rather uninspired Deathmatch arena built because I need something to fiddle with while I'm focusing on something else. Any comment welcome.
Last edited by Hellkeeper on Tue Apr 16, 2019 9:47 pm, edited 3 times in total.
You must construct additional pylons.

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Tyr
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Re: DM-Hightitude

Post by Tyr » Wed Oct 17, 2018 4:22 pm

Great work. I like the simple layout and design.

Two things:

1. The skybox doesn't work that great. You can clearly see the edges of the cube
2. You can leave the map via Hammerjump and create a huge amount of clipping errors. You can see the effect if you start the map and fly around:
Released:
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Red_Fist
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Re: DM-Hightitude

Post by Red_Fist » Wed Oct 17, 2018 5:30 pm

Looks real good man :tu:
Binary Space Partitioning

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Re: DM-Hightitude

Post by Terraniux » Wed Oct 17, 2018 6:55 pm

Red_Fist wrote:Looks real good man :tu:


:tu:

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Re: DM-Hightitude

Post by UnrealGGecko » Thu Oct 18, 2018 6:23 am

Woo SGTech1 textures! :tu:
Hope to give this map a go eventually, kinda away from a PC right now.

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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper » Thu Oct 18, 2018 12:08 pm

Thanks all. :) I'm glad you like it.
Tyr wrote:1. The skybox doesn't work that great. You can clearly see the edges of the cube
2. You can leave the map via Hammerjump and create a huge amount of clipping errors. You can see the effect if you start the map and fly around:
The skybox problem seems to be build in the texture, they don't loop perfectly. Unfortunately, I'm much too lazy to find another one, so I'll just live with this. It's the basic Shaneday panorama anyway.

As for the last problem, I've added a BlockAll actor to prevent players from jumping up to the roof. Spectators can still go up there though.
You can download the updated map in the first post with the original download link; the file has been updated.
You must construct additional pylons.

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Re: DM-Hightitude

Post by papercoffee » Thu Oct 18, 2018 12:37 pm

Hellkeeper wrote: The skybox problem seems to be build in the texture, they don't loop perfectly. Unfortunately, I'm much too lazy to find another one, so I'll just live with this. It's the basic Shaneday panorama anyway.
Scale the texture up from 1 to around 1.02 ...sometimes you can get rid of this unclean/blurry edges.

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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper » Thu Oct 18, 2018 12:47 pm

papercoffee wrote:Scale the texture up from 1 to around 1.02 ...sometimes you can get rid of this unclean/blurry edges.
Thank you, but I already upscaled it slightly to hide the filtering. In this case it's not a filtering issue on the edge of the texture, it's juste a matter of the textures not blending smoothly into one another. :noidea
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Re: DM-Hightitude

Post by papercoffee » Thu Oct 18, 2018 12:51 pm

Hellkeeper wrote:
papercoffee wrote:Scale the texture up from 1 to around 1.02 ...sometimes you can get rid of this unclean/blurry edges.
Thank you, but I already upscaled it slightly to hide the filtering. In this case it's not a filtering issue on the edge of the texture, it's juste a matter of the textures not blending smoothly into one another. :noidea
Oh, I see. I can't remember if I ever used Shaneday.
Bummer.

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Re: DM-Hightitude

Post by Barbie » Thu Oct 18, 2018 4:59 pm

Hellkeeper wrote:I'm much too lazy to find another one
May I help with page 1/3 overview of skyboxescollection.zip?
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skyboxescollection1_3.jpg
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Re: DM-Hightitude

Post by JackGriffin » Thu Oct 18, 2018 5:29 pm

http://unreal.shaungoeppinger.com/skyboxes/

Iniquitous made these specifically for your application. He's also great about permissions so you could alter these however you like.
So long, and thanks for all the fish

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Re: DM-Hightitude

Post by darksonny » Thu Oct 18, 2018 5:53 pm

when loading the map I got this error:
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Sin-título-1.png

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Re: DM-Hightitude

Post by JackGriffin » Thu Oct 18, 2018 6:07 pm

Somebody didn't follow screenshot rules.....Bad mapper! No donut!
So long, and thanks for all the fish

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Re: DM-Hightitude

Post by Hellkeeper » Fri Oct 19, 2018 9:56 am

darksonny wrote:when loading the map I got this error:
Should be fixed now, redownload the map. :)
You must construct additional pylons.

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Re: DM-Hightitude

Post by darksonny » Fri Oct 19, 2018 3:05 pm

Hey Hell!
I liked a lot a lot this map dude! What a good arena map! For me is the best arena map designed to date, it includes a lot of paths, fun and strategies to make even a tdm match wow, also you did an interesting concept about doing arena maps without seeing contenders at long distances to shoot atit forces you to combat them by zig-zag-ing your movement against players, nice idea!


It needs a bit of lightning work but its nearly well done, what part it remains to be done Hell? Good luck with your map!S. Im happy see you mappin' again here! I wish if UT4 were re-started again and with the time in case this new ut version gets all the best into all series including ut goty, we could see those still alive and asleep but good mappers kicking out in the ut scene, that would be great

ps: this map requires sgtech.utx from ut bonus pack 4 to run correctly.

ps2: maybe the skybox could be visually better if you pick you up from barbie post, this one is a bit ...well, "overused"?

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