DM-Hightitude

Tutorials and discussions about Mapping - Introduce your own ones!
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sektor2111
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Re: DM-Hightitude

Post by sektor2111 » Fri Oct 19, 2018 7:23 pm

Some Bots falling down boosted are not dying, there is None kill-zone over there. Why ?

darksonny
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Re: DM-Hightitude

Post by darksonny » Fri Oct 19, 2018 7:36 pm

sektor2111 wrote:Some Bots falling down boosted are not dying, there is None kill-zone over there. Why ?
I tested and I got killed not instantly but killed so...

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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper » Sat Oct 20, 2018 12:40 pm

sektor2111 wrote:Some Bots falling down boosted are not dying, there is None kill-zone over there. Why ?
Because I forgot.

This is now fixed, the map can be redownloaded, version 1.3 fixes all problems and bugs found so far. :)

@darksonny: I'm glad you like it. I will not be changing the skybox because I'm honestly too lazy and too little invested in this map to build a new skybox and revamp the entire lighting. As for what remains to be done, the map is pretty much final and I'm just fixing any problem found by people testing it. :D
You must construct additional pylons.

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sektor2111
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Re: DM-Hightitude

Post by sektor2111 » Sat Oct 20, 2018 1:34 pm

darksonny wrote:I tested and I got killed not instantly but killed so...
... So XAN boosted by me was missing in action at a moment, when I woke up playing against a moron like Archon I checked an F5 to see what the hell happened with XAN - resting at bottom... THAT WAS NOT a death case - Such a map should have what CTF-Face has, not a blind bottom. Another time I was hanging using SHIFT (WALK) and I went down slowly like a spider over some BSP or whatever, and landing properly with 90 Health, simple as that - that bottom area is not killing anything. As extra-stuff, monsters are not really dying after such a fall, definitely a kill-zone won't cost money to add.
Hellkeeper wrote:This is now fixed, the map can be redownloaded, version 1.3 fixes all problems and bugs found so far. :)
Thank you, Sir, I'll check it.

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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper » Sat Oct 20, 2018 2:10 pm

As I said, this is an uninspired map with not much thought, I was always thinking about something else while building it. I fell once during my tests and died and assumed it was fine, completely missing the fact that with enough health and shield, it was probably survivable. :P
But hey, that's what testing and feedback is for. Thanks for pointing it out.
You must construct additional pylons.

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sektor2111
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Re: DM-Hightitude

Post by sektor2111 » Sat Oct 20, 2018 2:35 pm

If I'll see positive results, this one will go straight into Monster Gaming Server, it looks compatible with a TDM, DM, Insta-type DM, even 1on1DM. This is exactly prototype of maps which I'm looking for, every Player gets everything not only a "smart" player and Bot not knowing "deals".

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makemeunreal
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Re: DM-Hightitude

Post by makemeunreal » Sat Oct 20, 2018 7:26 pm

How do you keep coming up with such a well-thought layout? :S
For me, that's the hardest part.
Building stuff is not a problem, but ideas are. This map is a very nice example of a well-looking-straight-forward map!

We'll definetely play this one at our upcoming 4 day Unreal Event!

Merci bien.
UNREAL

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Hellkeeper
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Re: DM-Hightitude

Post by Hellkeeper » Tue Apr 16, 2019 9:48 pm

Quite a late update, but I just fixed a hole caused by a misplaced portal. Redownload the map to get version 1.4.
You must construct additional pylons.

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sektor2111
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Re: DM-Hightitude

Post by sektor2111 » Tue Apr 16, 2019 10:22 pm

Downloaded. It will run under name DM-Hightitude_1_4.

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