CTF-AMC-GravityMayhem [WIP]

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papercoffee
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CTF-AMC-GravityMayhem [WIP]

Post by papercoffee » Fri Oct 26, 2018 8:32 pm

Not much to see.
But I can tell it was a lot of maths involved till now.

I can't explain this map ...only if you play it will you get it :mrgreen:
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Re: CTF-AMC-GravityMayhem [WIP]

Post by JackGriffin » Fri Oct 26, 2018 9:27 pm

I have to say that I'm very jealous after being able to test the concept out. I wish I had thought of it :cry:
So long, and thanks for all the fish

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Re: CTF-AMC-GravityMayhem [WIP]

Post by Tyr » Fri Oct 26, 2018 10:19 pm

I'll keep an eye on this. :rock:
Released:
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UnrealGGecko
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Re: CTF-AMC-GravityMayhem [WIP]

Post by UnrealGGecko » Sat Oct 27, 2018 6:23 am

Oh boy, no idea what this is gonna be, but I'm very interested. :wink:
Good luck dude!

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Re: CTF-AMC-GravityMayhem [WIP]

Post by papercoffee » Thu Nov 01, 2018 12:50 am

CTF-AMC-GravityMayhem004.png
CTF-AMC-GravityMayhem005.png
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Hook
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Re: CTF-AMC-GravityMayhem [WIP]

Post by Hook » Thu Nov 01, 2018 5:09 am

Kinda reminds me of an "experimental" map I made some years back.
Anyway, looks interesting yes!
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Re: CTF-AMC-GravityMayhem [WIP]

Post by papercoffee » Thu Nov 01, 2018 2:11 pm

Hopefully I can make the platforms arched now.
Lets see if the map will assplode. :mrgreen:

Edit-------------------
Nope it was stable ...after I turned those platforms to semisolids. :ironic:
CTF-AMC-GravityMayhem006.png
CTF-AMC-GravityMayhem007.png
Edit-----------------2
So @all ...got this error when I try to open my map in the 227 UEd2.1 ...any clues what that is.
Image
all my other maps can be opened in UEd2.1 ...but only this one I can't.
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Re: CTF-AMC-GravityMayhem [WIP]

Post by sektor2111 » Thu Nov 01, 2018 7:35 pm

Something from map is referencing a dependency which doesn't have compatibility from Unreal to UT and/or vice-versa. I think I spoke to forget U227 but no one is listening.

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Re: CTF-AMC-GravityMayhem [WIP]

Post by papercoffee » Thu Nov 01, 2018 8:08 pm

sektor2111 wrote:Something from map is referencing a dependency which doesn't have compatibility from Unreal to UT and/or vice-versa. I think I spoke to forget U227 but no one is listening.
All my other maps can be opened. The Insane Tower map and the Void map got finished in UEd2.1 ...but I started them in UEd2.0.
Now I did the same, but suddenly this particular map won't open because a dependency I haven't implemented.

Oh wait ...no no no ... I think I know what went wrong.

EDIT---------------------------------------
Forget it ...I fixed it! GOSH DARN IT!!
I used for a building room (the work-shop where I build complicated brushes) a texture from the Editor texture file. Which wasn't linked

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Re: CTF-AMC-GravityMayhem [WIP]

Post by papercoffee » Fri Nov 02, 2018 9:00 pm

And the map ASSPLODED!!

Back to the drafting table...

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Re: CTF-AMC-GravityMayhem [WIP]

Post by papercoffee » Wed Oct 16, 2019 2:10 am

If this new UT patch will fix some BSP problems ...maybe I'll able to finally finish this map.

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Re: CTF-AMC-GravityMayhem [WIP]

Post by EvilGrins » Wed Oct 16, 2019 3:48 am

papercoffee wrote:
Thu Nov 01, 2018 12:50 am
CTF-AMC-GravityMayhem004.png
CTF-AMC-GravityMayhem005.png
Wait, are you attempting a tunnel map? Multiple levels of gravity across different surfaces, so sometimes up is down and down is up?

A Tunnel Map by Doctor Evil that I edited with UTDMT:
Image

Those are very cool when they work... I have a couple from different mappers.
http://unreal-games.livejournal.com/
Image
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