CTF-AMC-GravityMayhem [WIP]
- papercoffee
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CTF-AMC-GravityMayhem [WIP]
Not much to see.
But I can tell it was a lot of maths involved till now.
I can't explain this map ...only if you play it will you get it
But I can tell it was a lot of maths involved till now.
I can't explain this map ...only if you play it will you get it
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Re: CTF-AMC-GravityMayhem [WIP]
I have to say that I'm very jealous after being able to test the concept out. I wish I had thought of it
So long, and thanks for all the fish
- UnrealGGecko
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Re: CTF-AMC-GravityMayhem [WIP]
Oh boy, no idea what this is gonna be, but I'm very interested.
Good luck dude!
Good luck dude!
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- papercoffee
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Re: CTF-AMC-GravityMayhem [WIP]
Kinda reminds me of an "experimental" map I made some years back.
Anyway, looks interesting yes!
Anyway, looks interesting yes!
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and Now with FOOD FIGHT and Frying Pan arena !!!
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- papercoffee
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Re: CTF-AMC-GravityMayhem [WIP]
Hopefully I can make the platforms arched now.
Lets see if the map will assplode.
Edit-------------------
Nope it was stable ...after I turned those platforms to semisolids. Edit-----------------2
So @all ...got this error when I try to open my map in the 227 UEd2.1 ...any clues what that is.
all my other maps can be opened in UEd2.1 ...but only this one I can't.
Lets see if the map will assplode.
Edit-------------------
Nope it was stable ...after I turned those platforms to semisolids. Edit-----------------2
So @all ...got this error when I try to open my map in the 227 UEd2.1 ...any clues what that is.
all my other maps can be opened in UEd2.1 ...but only this one I can't.
- sektor2111
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Re: CTF-AMC-GravityMayhem [WIP]
Something from map is referencing a dependency which doesn't have compatibility from Unreal to UT and/or vice-versa. I think I spoke to forget U227 but no one is listening.
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Re: CTF-AMC-GravityMayhem [WIP]
All my other maps can be opened. The Insane Tower map and the Void map got finished in UEd2.1 ...but I started them in UEd2.0.sektor2111 wrote:Something from map is referencing a dependency which doesn't have compatibility from Unreal to UT and/or vice-versa. I think I spoke to forget U227 but no one is listening.
Now I did the same, but suddenly this particular map won't open because a dependency I haven't implemented.
Oh wait ...no no no ... I think I know what went wrong.
EDIT---------------------------------------
Forget it ...I fixed it! GOSH DARN IT!!
I used for a building room (the work-shop where I build complicated brushes) a texture from the Editor texture file. Which wasn't linked
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- papercoffee
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Re: CTF-AMC-GravityMayhem [WIP]
If this new UT patch will fix some BSP problems ...maybe I'll able to finally finish this map.
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Re: CTF-AMC-GravityMayhem [WIP]
Wait, are you attempting a tunnel map? Multiple levels of gravity across different surfaces, so sometimes up is down and down is up?papercoffee wrote: ↑Thu Nov 01, 2018 12:50 amCTF-AMC-GravityMayhem004.png
CTF-AMC-GravityMayhem005.png
A Tunnel Map by Doctor Evil that I edited with UTDMT:
Those are very cool when they work... I have a couple from different mappers.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins