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CTF-AMC-GravityMayhem [WIP]

Posted: Fri Oct 26, 2018 8:32 pm
by papercoffee
Not much to see.
But I can tell it was a lot of maths involved till now.

I can't explain this map ...only if you play it will you get it :mrgreen:

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Fri Oct 26, 2018 9:27 pm
by JackGriffin
I have to say that I'm very jealous after being able to test the concept out. I wish I had thought of it :cry:

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Fri Oct 26, 2018 10:19 pm
by Tyr
I'll keep an eye on this. :rock:

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Sat Oct 27, 2018 6:23 am
by UnrealGGecko
Oh boy, no idea what this is gonna be, but I'm very interested. :wink:
Good luck dude!

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Thu Nov 01, 2018 12:50 am
by papercoffee
CTF-AMC-GravityMayhem004.png
CTF-AMC-GravityMayhem005.png

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Thu Nov 01, 2018 5:09 am
by Hook
Kinda reminds me of an "experimental" map I made some years back.
Anyway, looks interesting yes!

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Thu Nov 01, 2018 2:11 pm
by papercoffee
Hopefully I can make the platforms arched now.
Lets see if the map will assplode. :mrgreen:

Edit-------------------
Nope it was stable ...after I turned those platforms to semisolids. :ironic:
CTF-AMC-GravityMayhem006.png
CTF-AMC-GravityMayhem007.png
Edit-----------------2
So @all ...got this error when I try to open my map in the 227 UEd2.1 ...any clues what that is.
Image
all my other maps can be opened in UEd2.1 ...but only this one I can't.

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Thu Nov 01, 2018 7:35 pm
by sektor2111
Something from map is referencing a dependency which doesn't have compatibility from Unreal to UT and/or vice-versa. I think I spoke to forget U227 but no one is listening.

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Thu Nov 01, 2018 8:08 pm
by papercoffee
sektor2111 wrote:Something from map is referencing a dependency which doesn't have compatibility from Unreal to UT and/or vice-versa. I think I spoke to forget U227 but no one is listening.
All my other maps can be opened. The Insane Tower map and the Void map got finished in UEd2.1 ...but I started them in UEd2.0.
Now I did the same, but suddenly this particular map won't open because a dependency I haven't implemented.

Oh wait ...no no no ... I think I know what went wrong.

EDIT---------------------------------------
Forget it ...I fixed it! GOSH DARN IT!!
I used for a building room (the work-shop where I build complicated brushes) a texture from the Editor texture file. Which wasn't linked

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Fri Nov 02, 2018 9:00 pm
by papercoffee
And the map ASSPLODED!!

Back to the drafting table...

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Wed Oct 16, 2019 2:10 am
by papercoffee
If this new UT patch will fix some BSP problems ...maybe I'll able to finally finish this map.

Re: CTF-AMC-GravityMayhem [WIP]

Posted: Wed Oct 16, 2019 3:48 am
by EvilGrins
papercoffee wrote: Thu Nov 01, 2018 12:50 amCTF-AMC-GravityMayhem004.png
CTF-AMC-GravityMayhem005.png
Wait, are you attempting a tunnel map? Multiple levels of gravity across different surfaces, so sometimes up is down and down is up?

A Tunnel Map by Doctor Evil that I edited with UTDMT:
Image

Those are very cool when they work... I have a couple from different mappers.