Big Ugly CTF map needs feedback !!!!
Posted: Fri Nov 16, 2018 9:28 pm
**NEW DOWNLOAD LINK **
Download CTF-AMC-BigAndUgly.zip (FINAL)
Please read the readme for BETA-2 --
Thanks to everyone for looking at the map
CTF-BigAndUgly-BETA1:
This one This is the last rebuild of an old map design of mine (a DM map actually) that dates back to year 1999-2000, originally built in Unreal Ed v.1.
Somewhere around 2002 it was "imported" into UED2 but subsequently re-brushed the whole thing.
Since duplicating a map to make two CTF bases was a common practice among mappers, I tried that with this one, and connected the two sides. voila!
The thing never worked out for a variety of reasons and so was canned. I did release some other CTF maps around that time though, SpaceJunk, Rusty, etc.
Eventually rebuilt "ugly" into a giant map with many paths - of course the bots never worked - couldn't cap or grab to save themselves. Plus it took forever
to run from one flag to the other, even though there are several shortcuts along the way. It wasn't until UT99.org produced XPickups that the large ctf layout
had any chance of being speedy and fun!
So I refurbished it again this time for XPickups and now seems like it's fun. Well, I think it's fun. Erm, potentially fun. Well, maybe it's not fun :/
Okay - I don't know. I'm obviously biased. Beta Testers will put me straight.
Suggest brightness F11 = 5/10. OpenGL. 15 masterful or Inhuman BOTs (so teams of . The higher difficulty is more for the human.
A human can avoid the bots pretty easily, and the lowest level makes things even easier. Anyway please post comments and opinions.
If you don't like something please say so. I can change whatever, no probs...
This For AMC ???
So this thing has had a lot of effort. I cut it down, re-brushed parts and changed the layout as necessary and fixed a lot of bot bugs. etc. There's still bugs though, which i'll still try and fix.
Since the map I planned did not work out, I was hoping to enter this map in the AMC contest - considering the amount of work I put into this over the last month+.
So if it is okay for the contest then I'll add some details, sounds and FIX some shitty lighting, and have a map in the contest for December. Otherwise, I won't have a map at the party
So here it is ... CTF Big And Ugly Beta-1
Download CTF-AMC-BigAndUgly.zip (FINAL)
Please read the readme for BETA-2 --
Thanks to everyone for looking at the map
CTF-BigAndUgly-BETA1:
This one This is the last rebuild of an old map design of mine (a DM map actually) that dates back to year 1999-2000, originally built in Unreal Ed v.1.
Somewhere around 2002 it was "imported" into UED2 but subsequently re-brushed the whole thing.
Since duplicating a map to make two CTF bases was a common practice among mappers, I tried that with this one, and connected the two sides. voila!
The thing never worked out for a variety of reasons and so was canned. I did release some other CTF maps around that time though, SpaceJunk, Rusty, etc.
Eventually rebuilt "ugly" into a giant map with many paths - of course the bots never worked - couldn't cap or grab to save themselves. Plus it took forever
to run from one flag to the other, even though there are several shortcuts along the way. It wasn't until UT99.org produced XPickups that the large ctf layout
had any chance of being speedy and fun!
So I refurbished it again this time for XPickups and now seems like it's fun. Well, I think it's fun. Erm, potentially fun. Well, maybe it's not fun :/
Okay - I don't know. I'm obviously biased. Beta Testers will put me straight.
Suggest brightness F11 = 5/10. OpenGL. 15 masterful or Inhuman BOTs (so teams of . The higher difficulty is more for the human.
A human can avoid the bots pretty easily, and the lowest level makes things even easier. Anyway please post comments and opinions.
If you don't like something please say so. I can change whatever, no probs...
This For AMC ???
So this thing has had a lot of effort. I cut it down, re-brushed parts and changed the layout as necessary and fixed a lot of bot bugs. etc. There's still bugs though, which i'll still try and fix.
Since the map I planned did not work out, I was hoping to enter this map in the AMC contest - considering the amount of work I put into this over the last month+.
So if it is okay for the contest then I'll add some details, sounds and FIX some shitty lighting, and have a map in the contest for December. Otherwise, I won't have a map at the party
So here it is ... CTF Big And Ugly Beta-1