Ubir4 wrote:anyone know how can I correct this problem?
papercoffee wrote:Ubir4 wrote:anyone know how can I correct this problem?
It's part of the limitation of the old Unreal Engine. Too many vertices in the view and some polygons start flickering in and out of existence ...what you see happens when you can see into the void around the map.
Rename this "fixed" map to prevent mismatches.Ubir4 wrote:I was able to correct the error that occurred. I went into building and tuning the BSP properly.
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