Krull0r wrote:By rebuilding BSP the sharp lightmaps will disappear. The map was completely build in 227.
And yes you have to save the map under an other name to avoid version mismatch.
Krull0r wrote:Sure I’ll upload the pcx here. Then you can grab it and replace the icon
Krull0r wrote:I have no problems to apply your pcx to the shieldbelt and saving the map. Also the shield is visible ingame. You can put the pcx into mylevel without touching the .u
I have to say that I use the latest official UT Patch without any mods or community patches.
Krull0r wrote:Just Import the texture into mylevel instead of the AMC-Modular.u
Otherwise you have to save and rename the .u too
Krull0r wrote:Its better to not touch the .u because you have to rename it too to avoid version mismatches in network play.
If import the image in the package "MyLevel" it will be saved in the .unr instead of the .u.
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