Thatquote wrote:we hope it to be the LAST Face clone
Why would be the last ? What's logic here ?
Rolling back a "movie":
I was trying to solve those "holes" from "Blue" in the past doing various builds, was "entertaining" to see first re-build test what was doing, not even U227 did not do too much as messed up as it is. I've quit wasting time because first stuff needed here is a GOOD geometry which I wanna see who did what, when, where, names, etc. and NOT BlockAll things.
The "best" habit of game-servers is backing up such a garbage and I had to do various stunts for getting rid of such "stock". Original Face is still there because I have no replacement right now, but soon I'll get over automated server restore and I'll setup CTF column WITHOUT ANY FACE from any kind - as my best polite response at those wasting time with duplicating bugs instead of fixing them. There are better CTF maps to be used - (including mine with only 10 Brushes).
Some day I will reconstruct this "Face" theme as I consider...Edit
: A recall
@Barbie: We had some private chat about whatever bStatic stunts and networking setup. I have a recall that I used for original boulders removing bStatic but having them ON-Line in whatever junk a la CTF-Face map which I slapped in 2015 - but I still don't like geometry there...
When such an actor is screwed from bStatic, it won't be visible in client unless you do another stunt for networking: set them bNoDelete. In this way won't be removed at Level Initialization but they are definitely visible in client and will have some rotation like real asteroids if some tweaks are done. All setup has to be completed with bAlwaysRelevant, no bStasis, RemoteRole ROLE_DumbProxy, NetPriority 2, UpdateFrequency 20 or less. They are 10 pieces so are not damaging network in a big manner... The rest of blabbering here (Final Face) is fascinating, surprisingly vacuum zone being leaked in main zone is not killing anybody because probably ActorEntered is not called at spawning player/etc. or zone has already properties of ZoneInfo existent there, else this map would be a default killer. And it was "final"