You don't have to be worried, AlarmPoint do work On-Line and Off-Line - problem comes with too much modding at MH. When monster doesn't follow an alarm, monster was probably replaced and did not received replacement properly (missing state deal) - or whatever junk added to server is doing sucks at mapper's work. Not the last thing is... PATHING here. If monster cannot see a route and has bNoFail=False then Alarm is removed by monster itself, else it will keep spamming logs.
The rest of troubles encountered in servers means the reasons for looking at them empty form months and years - not all player is playing sh!t which a mad admin is doing and thinks it's cool, because it's not and it never was. One of goals in XC_MonsterHunt and similar ones was to see monster timer running properly - fly monster is triggering errors (Epic here) but alarms are working as should. For fly problem, as always, I recommend to admin replacing function or... replacing UnrealShare/UnrealI properly conformed - problem solved. They won't fix these monster specific states/features, they are just ruining them more with a stupid circus which players aren't loving only a few ones with I.Q. lower than 30 and with no skill and who don't know how that map was supposed to work. I'm not complaining about those servers, if they have money to keep them running it's their problem.
Red_Fist wrote:I think I was on Killerbees server.
I thought that one has only one map, ServerReset map or such
In 2018 definitely a server might start with a RANDOM map, sorting another RANDOM map after a while. Why ? Because if a map is trouble maker for player it should not stay there for 3 weeks keep server empty all this time or until a power failure is rebooting server.
If you want to test some stuff with alarms let me know and I'll drop it in two locations (a public one and a private one) running on two different machines and you can figure if exist differences. I just need to be in timing with your GMT time. More to discuss is doable on Skype or whatever WhatsUp or something like this - because somewhere I have "rich" a firewall and I need to know when and what IP range I need to unlock.
About movers. Believe me or not, if a mover (like in Mixed map) is annoying and blocking previous area making borks with Bots, definitely I can deploy a separate dedicated patch plugin for it, removing a key-frame or making a key-frame to move the mover in hell or to vaporize mover away, I did this in one map where a mover had no purpose, it was entirely useless. Making a general super-duper patch is harmful because you cannot predict each map how it's done, that's not an answer. If admin thinks that is a solution probably more maps there are not working, player definitely has no purpose to waste time over there.