Cough, not that much everywhere, or to reconfigure another kind of saying, not in all servers.Barbie wrote:I think that is usual for online.Red_Fist wrote:Then pawns see you through movers
LOL, here setup is a bit... entertaining. If factory is supposed to work similar to a trigger, definitely it needs a higher collision and it's wise to set it only for player, else I would set collision to 0,1 or such and disabling all touching - won't need to start it in other way than triggered and neither processing other colliding traces useless.Red_Fist wrote:Ahh I was wondering about the collision on Creature factories I reduce all the collisions to 10,10,
The rest of NewNet or whatever hybrid weaponry where player has no deal with Mover but Mover should be part of collision in player definitely makes me to ignore such server, I want a game not a mess. Default Mover after a private chat with someone I was informed that collision part works off-line because authoritative collision there is part of rendering not game-engine which it's entirely wrong right from Epic. In servers they have something but no render deal so mover technically doesn't really have more things with servers - server is assuming some stuff and player is following what has to follow, but the deal it's poor. As a note, that "HurtRadius" confirms that Mover doesn't have too many things with collision traces. In other old attempts of mine for MonsterHunt I tested "if (aBot.CanSee(Mover(A))" - answer was FALSE and I don't recall a single time to figure in logs if mover can be seen by A.I...
The paradox is that we do have some new engine for such problems + a new function SeePlayer, SetEnemy but they are not that used... No problem, it's not my loss... In Monster Gaming Server I don't recall too many Bots/Monsters attacking innocent doors like in other servers - that's why I play there and not elsewhere until admins will wake up someday or maybe never. Current sort of "issue" there is that I changed a bit that HurtRadius for Big monsters hit by shock balls/rockets, etc., and then... some blood craps are showing in strange spots but this is not very disturbing as long as a Titan can be killed properly using alternate shock-rifle fire and same it's for Queen and the rest, way more relevant damage. It's only what I could do alone there because I did not have too many samples and my knowledge about vectors+traces it's not very useful.
At current state I'm still looking around which maps with a good geometry worth patching, except geometry a bunch of things can be tweaked in order to run properly and... smoother. Hint me with maps with a good geometry and compatible with A.I. - even if are empty and I will be grateful setting up credits properly.