CTF-Blice (WIP)

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Re: CTF-Blice (WIP)

Postby papercoffee » Sun Jan 06, 2019 1:55 pm

editor Dave wrote:In the previous shots I was thinking: "interesting, pretty cool". Now, with lighting I think: "Incredible"!
I wouldn't care for framerate issues if you are below 1000, anyway, and if the view is deserving of that many polygons. I mean, even the internet demands quite capable computers nowadays. If they can handle bloated websites, they should handle higher-poly UT maps as well. :lol2:

It's not the internet, it's the engine.
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Re: CTF-Blice (WIP)

Postby Isotoxin » Sun Jan 06, 2019 8:20 pm

This looks incredible.
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Re: CTF-Blice (WIP)

Postby Feralidragon » Sun Jan 20, 2019 9:29 pm

It's been a little while since I worked on this map, so the progress isn't that much, but it's still coming along.

I don't have much more to do in the base itself, there will a bit more detail here and there (within reason, a lot of polys already), especially on some of the walls, but other than that it won't be much different than this from now on.

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Re: CTF-Blice (WIP)

Postby SC]-[WARTZ_{HoF} » Sun Jan 20, 2019 10:00 pm

Lookin good Ferali.
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Re: CTF-Blice (WIP)

Postby Pileyrei » Sun Jan 20, 2019 11:48 pm

Cant wait for you to release it :gj:
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Re: CTF-Blice (WIP)

Postby Feralidragon » Mon Feb 04, 2019 1:29 am

Just another (relatively small) update: reduced the size of the small poles by half, since they were huge (bigger than a player lol), and added quite some detail to the front view of the base, which is pretty much ready, with just some minor details missing.

Next I will work mostly on the center (where the flags will be), and back of the base, which as you can see in the 2nd screenshot, has almost nothing but a huge bland wall.

Having that said, this map will not be really suitable for servers upon release, given that it's a high poly map and the base area is huge, making the BSP rendering a bit unstable (not necessarily HOMs or anything, but bigger polys may disappear on certain angles), so it's mostly to be taken as a proof of concept rather than a real map, although it will be fully playable and pathed nonetheless, of course.

The entire map is at 15k polys (over 1k in view at certain spots) and almost 25MB in size, as well as at 34k nodes at the moment (the engine limit is 64k, so I still have a bit of margin).

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Re: CTF-Blice (WIP)

Postby Loose Cannon » Mon Feb 04, 2019 5:36 pm

The detail on this looks incredible!!!
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Re: CTF-Blice (WIP)

Postby EvilGrins » Mon Feb 04, 2019 9:51 pm

Those 2 rooms in the last 2 screenshots... are those the flag rooms?
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Re: CTF-Blice (WIP)

Postby Feralidragon » Tue Feb 05, 2019 1:17 am

EvilGrins wrote:Those 2 rooms in the last 2 screenshots... are those the flag rooms?

Yes.
The flags will be placed between the 2 ramps in the middle.
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Re: CTF-Blice (WIP)

Postby SkYlInE » Tue Feb 05, 2019 6:58 pm

Wow, that is really impressive. Never thought that it is possible to design a UT99 map that good. Will keep an eye on that, im wondering how it works :)
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