CTF-Blice (WIP)

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Koolflux
Novice
Posts: 24
Joined: Tue Feb 12, 2019 4:19 am
Location: Pittsburg

Re: CTF-Blice (WIP)

Post by Koolflux » Mon Sep 16, 2019 9:35 pm

Looks nice. In fact, better than even I can do!
(I consider myself somewhere between beginner to intermediate with regards to mapping)

User avatar
Diego_HoF
Average
Posts: 45
Joined: Sun Jul 16, 2017 1:50 am
Personal rank: HoF Admin
Location: Costa Rica
Contact:

Re: CTF-Blice (WIP)

Post by Diego_HoF » Tue Sep 17, 2019 4:54 am

Nice
FEAR ME.
I AM THE REAPER, I AM EVIL.
I AM DIEGO!

ALL HAIL MY EVIL BALL OF DOOM!

Diego_{HoF}

SC]-[WARTZ_{HoF}
Adept
Posts: 393
Joined: Tue Feb 21, 2012 7:29 pm

Re: CTF-Blice (WIP)

Post by SC]-[WARTZ_{HoF} » Wed Sep 18, 2019 2:29 pm

Looking nice ferali.
Image
Image
Image

User avatar
XaNKoNII
Skilled
Posts: 207
Joined: Wed Jun 09, 2010 12:29 pm
Personal rank: Phenix
Location: Portugal

Re: CTF-Blice (WIP)

Post by XaNKoNII » Thu Sep 19, 2019 6:53 am

Personal Objective: Get to work as a professional Level Designer
First Step in that Objective: Get on FeraliDragon's level

User avatar
EvilGrins
Godlike
Posts: 6316
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTF-Blice (WIP)

Post by EvilGrins » Thu Sep 26, 2019 4:52 am

*kicks dead thread*

Any new news on this map, Ferali?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
Feralidragon
Godlike
Posts: 5097
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: CTF-Blice (WIP)

Post by Feralidragon » Sun Oct 06, 2019 5:59 pm

I am working on the tunnels now.
And I am starting to get other kinds of crashes (similar to the previous ones due to lighting issues), but this time due to the sheer complexity of the BSP.
But I have been able to get around them by simply building more stuff which end up modifying the BSP cuts enough to stabilize it again, so... it has been fun...

The map is sitting now at around a little over 50MB, and with all the detail, inside the bases it lags a little bit (not at powerpoint levels, but enough to be noticeable), but mostly because of all the glowing stuff.

Image

SC]-[WARTZ_{HoF}
Adept
Posts: 393
Joined: Tue Feb 21, 2012 7:29 pm

Re: CTF-Blice (WIP)

Post by SC]-[WARTZ_{HoF} » Sun Oct 06, 2019 6:57 pm

Looks great Ferali. Looking forward to playing this map.
Image
Image
Image

User avatar
EvilGrins
Godlike
Posts: 6316
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTF-Blice (WIP)

Post by EvilGrins » Tue Oct 08, 2019 2:16 am

Feralidragon wrote:
Sun Oct 06, 2019 5:59 pm
I am working on the tunnels now.
Think you'll finish it in time for the mapping contest?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
papercoffee
Godlike
Posts: 9330
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: CTF-Blice (WIP)

Post by papercoffee » Tue Oct 08, 2019 3:42 pm

He has time until the 28th of November... I think he'll finish it.

User avatar
Feralidragon
Godlike
Posts: 5097
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: CTF-Blice (WIP)

Post by Feralidragon » Tue Oct 08, 2019 5:57 pm

EvilGrins wrote:
Tue Oct 08, 2019 2:16 am
Feralidragon wrote:
Sun Oct 06, 2019 5:59 pm
I am working on the tunnels now.
Think you'll finish it in time for the mapping contest?
I intend to, but not for the contest itself, as it's not eligible, but rather as a bonus map for the final pack.

But right now it mostly depends on how much the editor will want to troll me in the process, and make me waste hours in fixing rather than creating the map (I was on the verge of quitting this map a fair amount of times, but I managed to keep my sanity and eventually turn it around and make it work).

This was meant to be a very simple map at first for the AMC contest, but it ended up becoming what you're seeing.

User avatar
Tyr
Experienced
Posts: 125
Joined: Thu Nov 26, 2015 11:07 pm
Location: Germany (NRW)

Re: CTF-Blice (WIP)

Post by Tyr » Tue Oct 08, 2019 6:23 pm

Go for it. If i can finish my map, then you too. :)
Released:
Image

User avatar
papercoffee
Godlike
Posts: 9330
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: CTF-Blice (WIP)

Post by papercoffee » Tue Oct 08, 2019 9:50 pm

Normal contest runs till 22.November.2019 ...then voting
Bonus maps are due on the 28.November.2019

On the 30th We'l release the Map-pack.

User avatar
EvilGrins
Godlike
Posts: 6316
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTF-Blice (WIP)

Post by EvilGrins » Wed Oct 09, 2019 2:00 am

papercoffee wrote:
Tue Oct 08, 2019 9:50 pm
Normal contest runs till 22.November.2019 ...then voting
Bonus maps are due on the 28.November.2019
That works, my birthday is November 24th.

Just sayin...
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
Feralidragon
Godlike
Posts: 5097
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: CTF-Blice (WIP)

Post by Feralidragon » Sun Oct 13, 2019 5:59 pm

Map officially canceled.

Despite the rendering crashing, and getting near the node limit, I still had everything under control and plenty of workarounds to apply to make it work.
But there are just hard limits that cannot be beaten, starting with the editor being a rather shitty piece of software as is.

I just found out, through experimentation, that regardless of the optimization settings applied when you hit Build All, and regardless of the real number of nodes at the end of the BSP build, it doesn't really matter since what matters is the number that you would get if the BSP was built in the most unoptimized fashion (when you hit Build BSP instead of Build All).

Therefore, with a fair number of things still missing in the map, and which I expected to have enough leeway with the optimization settings at least, the progress on the map was cut short as during the build it appears the editor will first build the BSP always in the same way, and only then it will do a second processing to optimize it to bring the number of nodes down, merging coplanar polys, and etc.

So, I cannot really finish this map at all, and it's therefore canceled.

Maybe if v469 fixes these issues around the BSP builder and the editor altogether, I may get back to it later on, but for the time being I am not going to waste any more time on this.
It wouldn't be really a very playable map as it was anyway.

User avatar
papercoffee
Godlike
Posts: 9330
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: CTF-Blice (WIP)

Post by papercoffee » Sun Oct 13, 2019 9:23 pm

What about you use the Unreal UEd2.2 ?
You can link your UT install in the ini of the Editor.

Post Reply