DM-AMC-Modular [Final]
Posted: Thu Dec 06, 2018 5:20 pm
Oh hell yes! It's finally done!
Download:
Initially I started the map without any concept. I only had the idea to connect two big rooms with huge Warp-Zone-Portals on the ceiling and using this squarish texture style.
So I created a test map and I was surprised! It worked!
After this I build two pillars in the center of each room to mark the middle and started to build everything around it.
Bit by bit the map was growing and I noticed that the polycount rose up to 1500 on some spots. So I needed some kind of ceiling constructions which are mirrored to each room to block the view.
I really liked the look and the map growth more and more to this result!
I had a lot of troubleshooting with the portals. Often one of both flickered as hell after rebuild or they caused extrem critical errors ingame by looking to a certain spot.
I also wanted to give this map some kind of special and unique touch, so I decided to visualize all weapon pickups as translucent bluish wireframe models which are floating and rotating in air.
For this I had to "Re-UV-Unwrap" all weapon pickup meshes because the UV-Layout from the original meshes were to stretched.
I made screenshots of all ammo pickups and created glowing sprites for each ammo pickup.
After the weapons and ammo were done and fitted well into the map I created my own Health, Armor and Amp icons to match the overall style.
I spent a lot of time and work into this map to get this result and I hope you guys will enjoy it and have a lot of fun playing it!
okay okay enough bla bla Here are the screenshots!
Download:
Initially I started the map without any concept. I only had the idea to connect two big rooms with huge Warp-Zone-Portals on the ceiling and using this squarish texture style.
So I created a test map and I was surprised! It worked!
After this I build two pillars in the center of each room to mark the middle and started to build everything around it.
Bit by bit the map was growing and I noticed that the polycount rose up to 1500 on some spots. So I needed some kind of ceiling constructions which are mirrored to each room to block the view.
I really liked the look and the map growth more and more to this result!
I had a lot of troubleshooting with the portals. Often one of both flickered as hell after rebuild or they caused extrem critical errors ingame by looking to a certain spot.
I also wanted to give this map some kind of special and unique touch, so I decided to visualize all weapon pickups as translucent bluish wireframe models which are floating and rotating in air.
For this I had to "Re-UV-Unwrap" all weapon pickup meshes because the UV-Layout from the original meshes were to stretched.
I made screenshots of all ammo pickups and created glowing sprites for each ammo pickup.
After the weapons and ammo were done and fitted well into the map I created my own Health, Armor and Amp icons to match the overall style.
I spent a lot of time and work into this map to get this result and I hope you guys will enjoy it and have a lot of fun playing it!
okay okay enough bla bla Here are the screenshots!