spookyrockjaw wrote:I want it to look like fast falling water but I dont know how to control the texture panning speed. Or is there a better way to do this? An animated texture for instance?
spookyrockjaw wrote:Is it possible to make a water volume that turns the player's vision blue when walking through it? But I dont want them to be able to swim up the fall...
spookyrockjaw wrote:Lastly, it would look a lot better with some mist or fog at the bottom of the falls or maybe some splashing water texture. How can I do this?
SteadZ wrote:I personally find that particle emitters are the best way to create a waterfall
sektor2111 wrote:1) If ParticleEmitter has a native DLL support I wouldn't mess with it - On-Line won't work without a manual install . Until some tutorial will deliver info about installing such things in client when are needed and... again debates about DLL files with unknown power and "features" are not welcomed...
sektor2111 wrote:2) I would not count on fog, some maps are bad at this point and majority of players have it turned off.
sektor2111 wrote:So... we are bumping a topic from January which probably was already solved ?
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