Need some help with my waterfall

Tutorials and discussions about Mapping - Introduce your own ones!

Need some help with my waterfall

Postby spookyrockjaw » Sun Dec 30, 2018 5:27 pm

So I have my level blocked out but I'm not sure of the best way to approach a waterfall. What I'm trying to do is a waterfall with a room behind it which is accessible by walking through the falls. Right now what I have is a non-solid brush with a vertical panning water texture on it and it doesnt look great.

I want it to look like fast falling water but I dont know how to control the texture panning speed. Or is there a better way to do this? An animated texture for instance?

Is it possible to make a water volume that turns the player's vision blue when walking through it? But I dont want them to be able to swim up the fall...

Lastly, it would look a lot better with some mist or fog at the bottom of the falls or maybe some splashing water texture. How can I do this?
Posts: 12
Joined: Fri Dec 14, 2018 9:54 pm

Re: Need some help with my waterfall

Postby papercoffee » Sun Dec 30, 2018 5:46 pm

Some screenshots would be nice ...there are many ways to make a waterfall.
User avatar
Site Staff
Posts: 8986
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: Need some help with my waterfall

Postby sektor2111 » Sun Dec 30, 2018 5:50 pm

Use a ZoneInfo Actor and look at properties for TexUPanSpeed TexVPanSpeed. I hacked these in a map for simulating a train stopping MH-TrainCommando if I well recall...

You might want to see also MH-SkaarjTower whatever - there is a cascade around lake zone... check which zone is there and track properties.
User avatar
Posts: 3711
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Need some help with my waterfall

Postby SzGergo » Mon Dec 31, 2018 3:40 am

stretching a texture (obviously) makes it's respective panning speed stretched(faster), that can be used to achive such effect.
(some times ago i made a map as a sort of experiment, DM-SpillwayXXL, that has a waterfall like that.)
You might want to make a brush instead of a simple sheet. You can add some tidbits to make it look nicee, like foglight, smoke generator(for vapor), even some rotating decos, like boulder with transparent liqud texture skin set enviromapcurvy can imitate some turbulent water (or lava).. etc
Posts: 205
Joined: Fri Aug 27, 2010 2:48 pm

Re: Need some help with my waterfall

Postby Red_Fist » Mon Jan 14, 2019 8:46 pm

We should have a , Making Waterfall Contest, then if there is some maps to make a map pack would be a great tutorial on having samples made by different people to see how it's done, or could be done, an InfoPack, LoL
Binary Space Partitioning
Posts: 1405
Joined: Sun Oct 05, 2008 3:31 am

Re: Need some help with my waterfall

Postby SteadZ » Tue Jan 15, 2019 1:38 am

I personally find that particle emitters are the best way to create a waterfall :P

Spoiler: show

"The problem with dreams is... you never know when you're gonna wake up"

User avatar
Posts: 11
Joined: Mon Mar 10, 2014 11:19 pm
Location: Scotland
Personal rank: A Person

Return to Mapping

Who is online

Users browsing this forum: No registered users and 2 guests