Need some help with my waterfall

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Need some help with my waterfall

Postby spookyrockjaw » Sun Dec 30, 2018 5:27 pm

So I have my level blocked out but I'm not sure of the best way to approach a waterfall. What I'm trying to do is a waterfall with a room behind it which is accessible by walking through the falls. Right now what I have is a non-solid brush with a vertical panning water texture on it and it doesnt look great.

I want it to look like fast falling water but I dont know how to control the texture panning speed. Or is there a better way to do this? An animated texture for instance?

Is it possible to make a water volume that turns the player's vision blue when walking through it? But I dont want them to be able to swim up the fall...

Lastly, it would look a lot better with some mist or fog at the bottom of the falls or maybe some splashing water texture. How can I do this?
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Re: Need some help with my waterfall

Postby papercoffee » Sun Dec 30, 2018 5:46 pm

Some screenshots would be nice ...there are many ways to make a waterfall.
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Re: Need some help with my waterfall

Postby sektor2111 » Sun Dec 30, 2018 5:50 pm

Use a ZoneInfo Actor and look at properties for TexUPanSpeed TexVPanSpeed. I hacked these in a map for simulating a train stopping MH-TrainCommando if I well recall...
PanSpeed.PNG

You might want to see also MH-SkaarjTower whatever - there is a cascade around lake zone... check which zone is there and track properties.
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Re: Need some help with my waterfall

Postby SzGergo » Mon Dec 31, 2018 3:40 am

stretching a texture (obviously) makes it's respective panning speed stretched(faster), that can be used to achive such effect.
(some times ago i made a map as a sort of experiment, DM-SpillwayXXL, that has a waterfall like that.)
You might want to make a brush instead of a simple sheet. You can add some tidbits to make it look nicee, like foglight, smoke generator(for vapor), even some rotating decos, like boulder with transparent liqud texture skin set enviromapcurvy can imitate some turbulent water (or lava).. etc
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Re: Need some help with my waterfall

Postby Red_Fist » Mon Jan 14, 2019 8:46 pm

We should have a , Making Waterfall Contest, then if there is some maps to make a map pack would be a great tutorial on having samples made by different people to see how it's done, or could be done, an InfoPack, LoL
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Re: Need some help with my waterfall

Postby SteadZ » Tue Jan 15, 2019 1:38 am

I personally find that particle emitters are the best way to create a waterfall :P

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