CTF-Rio Na Pali (BETA 2)
Posted: Sun Jan 06, 2019 2:32 am
Final map is out. Find it here:
viewtopic.php?f=5&t=13263
This is a CTF map with a outdoor, canyon theme. I think its best suited for 8-12 players. Its a work in progress. It will probably be a few weeks before I get around to finishing it so in the meantime I want to release this beta version. I hope some folks will download it and give it a try. The bots work fairly well. They cap the flag and use different routes to traverse the map. There may be still be some problem areas though. I know they don't really go for the powerups yet.
This is going to be my first finished level. I had to scrap it and restart it from scratch a couple times to get the basic build right. So far I'm really happy with it but I still want to finesse the layout and the visuals. Feedback is appreciated!
UPDATE
Download link updated to BETA 2. Just a few changes:
-Botpathing has been completely redone. Bots now pickup the shield belt (often) and the big keg o' health (occasionally). Fixed a couple spots where they were getting stuck.
-Small changes to the cliff slide down to the keg o' health to improve botpathing.
-Changes to weapon and item placement.
-Fixed a couple misaligned brushes.
-Added a killzone at the top of the map. This is a temporary measure while I work on remodeling the top area of the map.
To-do list for final release:
-Remodel the cliff walls around the top of the map to look more natural. They will also be taller to accommodate low gravity play while keeping the players from going out of bounds.
-More brushwork on the bases, especially the top area.
-Minor visual details. Fix water flow direction. Tweak lighting. Add fire sconces. If someone can tell me how to use a smoke generator I would add some misty fog at the bottom of the waterfall.
DOWNLOAD LINK - BETA 2
https://www.dropbox.com/s/zq315fm73u511 ... 2.unr?dl=0
Thanks for playing!
viewtopic.php?f=5&t=13263
This is a CTF map with a outdoor, canyon theme. I think its best suited for 8-12 players. Its a work in progress. It will probably be a few weeks before I get around to finishing it so in the meantime I want to release this beta version. I hope some folks will download it and give it a try. The bots work fairly well. They cap the flag and use different routes to traverse the map. There may be still be some problem areas though. I know they don't really go for the powerups yet.
This is going to be my first finished level. I had to scrap it and restart it from scratch a couple times to get the basic build right. So far I'm really happy with it but I still want to finesse the layout and the visuals. Feedback is appreciated!
UPDATE
Download link updated to BETA 2. Just a few changes:
-Botpathing has been completely redone. Bots now pickup the shield belt (often) and the big keg o' health (occasionally). Fixed a couple spots where they were getting stuck.
-Small changes to the cliff slide down to the keg o' health to improve botpathing.
-Changes to weapon and item placement.
-Fixed a couple misaligned brushes.
-Added a killzone at the top of the map. This is a temporary measure while I work on remodeling the top area of the map.
To-do list for final release:
-Remodel the cliff walls around the top of the map to look more natural. They will also be taller to accommodate low gravity play while keeping the players from going out of bounds.
-More brushwork on the bases, especially the top area.
-Minor visual details. Fix water flow direction. Tweak lighting. Add fire sconces. If someone can tell me how to use a smoke generator I would add some misty fog at the bottom of the waterfall.
DOWNLOAD LINK - BETA 2
https://www.dropbox.com/s/zq315fm73u511 ... 2.unr?dl=0
Thanks for playing!