THUNDERBOLT is mapping again!

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THUNDERBOLT is mapping again!

Postby EvilGrins » Mon Jan 14, 2019 6:18 am

Have a look · http://www.destinationunreal.com/module ... ic&p=11717

If you're not a member of that forum, you can't see the images... but it looks pretty tight.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: THUNDERBOLT is mapping again!

Postby EvilGrins » Wed Jan 16, 2019 6:36 pm

http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: THUNDERBOLT is mapping again!

Postby OjitroC » Wed Jan 16, 2019 10:59 pm

Interesting map - worth playing. As with lots of 'open air' MH maps, it's not altogether clear what route one should follow in navigating the map (nor indeed how one gets to certain places without a translocator). Other comments
    1 The setting is a futuristic city in space, nicely and imaginatively done - in my view anyway, the presence of brutes, titans etc is just a bit incongruous - true it does have mercs which fit the setting and it does have spacemarines but these have Unreal weapons which, again, is a little incongruous
    2 The skaarj warriors on the building to the right of the starting point are superfluous as there is no need (and no way) to go to attack them, plus players/bots are out of range of their projectiles
    3 Nothing much in the log apart from the usual Script Warnings about brute projectiles and merc rockets - the only two things of note were (a) "ScriptLog: Error - use creature factory to spawn pawns' and (b) 'Warning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner''
    4 The brute ambushes from above are a nice idea but most of the other pawns are placed in the map and so are visible from a distance - more use could be made of ambushes (in one form or another) at ground level and possibly of the weapon carrying Skaarj (say Skaarj Commandos and Mercenaries - these in particular go well with futuristic settings)
    5 The usual overpowered monsters at the end are a bit of a cliche as is the use of supersized bosses of monster groups - it's less predictable and so more of a surprise to have some normal sized monsters with greater health and stronger projectiles within a group
Overall, as I say, worth playing but somehow not entirely gripping and a bit predictable (and confusing) in places.
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