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THUNDERBOLT is mapping again!

PostPosted: Mon Jan 14, 2019 6:18 am
by EvilGrins
Have a look · http://www.destinationunreal.com/module ... ic&p=11717

If you're not a member of that forum, you can't see the images... but it looks pretty tight.

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Jan 16, 2019 6:36 pm
by EvilGrins

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Jan 16, 2019 10:59 pm
by OjitroC
Interesting map - worth playing. As with lots of 'open air' MH maps, it's not altogether clear what route one should follow in navigating the map (nor indeed how one gets to certain places without a translocator). Other comments
    1 The setting is a futuristic city in space, nicely and imaginatively done - in my view anyway, the presence of brutes, titans etc is just a bit incongruous - true it does have mercs which fit the setting and it does have spacemarines but these have Unreal weapons which, again, is a little incongruous
    2 The skaarj warriors on the building to the right of the starting point are superfluous as there is no need (and no way) to go to attack them, plus players/bots are out of range of their projectiles
    3 Nothing much in the log apart from the usual Script Warnings about brute projectiles and merc rockets - the only two things of note were (a) "ScriptLog: Error - use creature factory to spawn pawns' and (b) 'Warning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner''
    4 The brute ambushes from above are a nice idea but most of the other pawns are placed in the map and so are visible from a distance - more use could be made of ambushes (in one form or another) at ground level and possibly of the weapon carrying Skaarj (say Skaarj Commandos and Mercenaries - these in particular go well with futuristic settings)
    5 The usual overpowered monsters at the end are a bit of a cliche as is the use of supersized bosses of monster groups - it's less predictable and so more of a surprise to have some normal sized monsters with greater health and stronger projectiles within a group
Overall, as I say, worth playing but somehow not entirely gripping and a bit predictable (and confusing) in places.

Re: THUNDERBOLT is mapping again!

PostPosted: Sun Mar 31, 2019 11:23 pm
by EvilGrins

Re: THUNDERBOLT is mapping again!

PostPosted: Mon Apr 01, 2019 12:14 am
by JimmyCognitti
Evil, you mind posting a couple of screenshots? :wink:

Re: THUNDERBOLT is mapping again!

PostPosted: Mon Apr 01, 2019 12:43 am
by EvilGrins
JimmyCognitti wrote:Evil, you mind posting a couple of screenshots? :wink:

I can probably manage that...

Re: THUNDERBOLT is mapping again!

PostPosted: Tue Apr 02, 2019 6:40 pm
by Aldebaran
I found MH-(dU)CoruscantCityTest5 for download, is it the final version?
Otherwise a download link for the final version would be fine.

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Apr 03, 2019 1:09 am
by EvilGrins
Aldebaran wrote:I found MH-(dU)CoruscantCityTest5 for download, is it the final version?

Nope, but his download for the final isn't currently working.

Try this other new one of his instead - https://www.mediafire.com/file/c437ntn2 ... 2.rar/file

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Apr 03, 2019 4:19 am
by SC]-[WARTZ_{HoF}
EvilGrins wrote:
JimmyCognitti wrote:Evil, you mind posting a couple of screenshots? :wink:

I can probably manage that...


I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-ex

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Apr 03, 2019 6:36 am
by sektor2111
Note: Map is coming with some decorations packages - really nice ones. But... I'm curious when some "dragon smart" head will make a copy of these packages in order to do a mess toward future mapping stuff - same as BBoyShare BBoyShars, WarNukingGround WarNukingGroundfix, etc.
So to speak it's good to have this share not entirely as a map as much as these resources that can be MyLevel-ed in future or... depleted using plugins in poorly decorated maps. Hat off for decorations... because map will be compressed as 7z and will sit elsewhere for undefined time.

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Apr 03, 2019 8:17 am
by Chamberly
SC]-[WARTZ_{HoF} wrote:
EvilGrins wrote:
JimmyCognitti wrote:Evil, you mind posting a couple of screenshots? :wink:

I can probably manage that...


I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-ex


Yeah it look similar to the map from Dues Ex.

Hopefully no file mismatch.

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Apr 03, 2019 1:17 pm
by sektor2111
I wasn't expecting mismatches but... dummy files for no purpose are not a surprise...
By example, map is running/loading using file "ThunderboltRunePack.u" and deleting file "ThunderboltRunePack.utx" because textures are located in the same U package and "utx" it's entirely useless, I'm not sure if is even loaded. Maybe we have to make more copies into a UMX and UAX for completing stage in using useless files, we can even duplicate ALL these multiple times for making 20 GB archive for a single map. Why not ? Image ...

Re: THUNDERBOLT is mapping again!

PostPosted: Wed Apr 03, 2019 10:13 pm
by Barbie
Even worse another file named "ThunderboltRunePack.utx" with different content exists:
Code: Select all
Name: ThunderboltRunePack.utx
Size: 4886656 Bytes (4772 KiB)
CRC32: AF1E75BA
CRC64: BD2A372927C5B475
SHA256: 206F3749279EDD325D20667FF3BBB56C6EDDA2A7C7E466B3C42479C3C4B27448
vs. the file of the current package "MH-(dU)RememberingToRagnar2":
Code: Select all
Name: ThunderboltRunePack.utx
Size: 4556108 Bytes (4449 KiB)
CRC32: 091B3025
CRC64: 5D2E9CAA3EFBE1B8
SHA256: 7E3868410A65FD05852091FD7B63D80FE87F9CA3B3285D38100689124F6B93AB

Re: THUNDERBOLT is mapping again!

PostPosted: Thu Apr 04, 2019 6:38 am
by Aldebaran
:omfg:

I always try to stay with the older file I have already installed, so I hope there is nothing important changed...
At least I can start the map, haven't played it yet completely.

EDIT: I tried both texture files now and with both there are many textures in the map that looks not masked and have black border. The same issue I saw in MH-EpicAdventure2016, I think an older map of him. Apart from that I played the whole map with the old texture file and it played well.