video is 26 mins long! mistake! From now on all videos will be 10/15 mins long. Also had a issue with gamplay recording on Ut wich made that part quite unpleasant, together with a poor ingame sound recording manegament
(Thumbnail will be changed tomorrow)
Level Design with Xan is a show that approaches level Design in a number of ways, its useful for those mildly interested in making video game maps, and interesting for those who really take video game Level design as a serious dedication. There will be a variety analysis of maps, ranging from gameplay review to a more technical appreciation with sheets, graphics, diagrams and drawings, all depending on the map in question. In a sense the show is about my journey in wanting to become a professional Level Designer and sharing all my knowledge with others along the way.
The next video will cover my map DM-Miestas in more detail as there are some relevant techniques used on that map. After that ill start doing Level Design analysis of Unreal maps as research for my upcoming Singleplayer mod
I don't know how you capture the game itself but it is extremely choppy. Also, find a way to not have all the "klk klk" from the keyboard and mouse be picked up by your microphone while you playtest. I'd suggest recording the audio separately from the game itself.
Dr.Flay wrote:Nice idea, I hope you get plenty of viewers and useful feedback. If you are having problems capturing, perhaps the alternative build of OBS, "SLOBS" will make things easier. https://streamlabs.com
Yeah my pc is on the verge of being obsulete regargind anything but the basic user. I´ll be investing in a Desktop wich will fix this recording issue but its gonna be a 7 month wait till I have the full money to buy it. In the mean time I posted below using OBS a recording with less CPU ussage rendering, opinions?
I sure hope so, above all I need to relax to sound more entertaining and interesting. Thanks for the sub
Hellkeeper wrote:I don't know how you capture the game itself but it is extremely choppy. Also, find a way to not have all the "klk klk" from the keyboard and mouse be picked up by your microphone while you playtest. I'd suggest recording the audio separately from the game itself.
Yeah my pc is on the verge of being obsulete regargind anything but the basic user, as I said to Dr.Flay i´ll be investing in a new PC. Mean while the next videos I wont be having that Audio Issue at all. This first episode was kind of improvised and some things failed like me not putting the ingame sound...
Anyway I think this might be a temporary solution until I get a new PC, opinions? (video is recorded with less CPU ussage, more FPS but its more blurry, is it barable?)