Hellkeeper wrote:Do you mean you are creating a brush in the 2D Shape editor and then using the extrude function?
The extrude function always works so that the result is similar to the 2D Shape editor in the TOP viewport. From there, it should be easy to rotate however you want. Top rotation rotates around Z, Front rotation rotates around Y and Side rotates around X.
If rotating the brush doesn't work well, or if the rotation behaviour is unusual, your brush might be carrying previous rotation data. Reset the brush (right click => Reset => Rotation (I'd suggest reseting All)) before creating the new one with the 2D Shape editor and it should go back to normal.
Sometimes after several rotations, it becomes a bit wonky and you get two modes of rotation to move around the same axis
Hellkeeper wrote:Alright, I see you are rotating things with the left mouse button, which implies you are using the Brush Rotate tool am I right?
In this case, forget about this tool. Just use the normal camera mode select your brush and use ctrl+right mouse button. This way, for each viewport, you can only rotate the brush around a single axis and everything becomes easier.
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