So, I'm very noob in Unreal Editor and this is the second map i'm making(the first is unfinished), I have been struggling a lot and I'm getting the hang of it, but there's this problem that can't be ignored: When I try to create a brush, it is absurdly small. For example, a 1000 cube makes a small rectangle(it's not even a cube, it's always a rectangle). Also aplies to the different 'shapes'(cylinder, sheet, cone...), but only affects size... This is the second time it's happening and I don't know what to do.
(Sorry for bad english and explanation, not first language.)
Absurdly small brushes
- papercoffee
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Re: Absurdly small brushes
If you mean the red builder brush...[UU] wrote:For example, a 1000 cube makes a small rectangle(it's not even a cube, it's always a rectangle). Also aplies to the different 'shapes'(cylinder, sheet, cone...), but only affects size... This is the second time it's happening and I don't know what to do.
Hellkeeper wrote:Reset the brush (right click => Reset => All before creating the new one with the 2D Shape editor and it should go back to normal.
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Re: Absurdly small brushes
When you create a new brush it will be proportional to the scale you're currently using, the current scale can be applied to a brush using "Transform>Transform Permanently".
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Re: Absurdly small brushes
Thanks! I'll try it when I get home.
Update: Thanks guys, it worked.
Update: Thanks guys, it worked.
Last edited by [UU] on Sun Jan 20, 2019 6:48 pm, edited 1 time in total.
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Re: Absurdly small brushes
Open your builder brush:
-Right click on the brush
-select Brush Properties
-open "Brush"
-make sure "Main Scale" and "Post Scale" are all set to 1.0. If they aren't then set them to that value and never change this.
Don't scale brushes with this method, either as created ones or as potential ones. The engine has problems with calculating scale properly if things aren't at a 1. It does weird stuff. If your map already has brushes created with a scaled builder or has scaled brushes in it then be aware there are potential problems with BSP, zones, collision, HOM's.
-Right click on the brush
-select Brush Properties
-open "Brush"
-make sure "Main Scale" and "Post Scale" are all set to 1.0. If they aren't then set them to that value and never change this.
Don't scale brushes with this method, either as created ones or as potential ones. The engine has problems with calculating scale properly if things aren't at a 1. It does weird stuff. If your map already has brushes created with a scaled builder or has scaled brushes in it then be aware there are potential problems with BSP, zones, collision, HOM's.
So long, and thanks for all the fish
- Hellkeeper
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Re: Absurdly small brushes
An obvious size of scale being messed up. Reset the brush's scale.[UU] wrote:(it's not even a cube, it's always a rectangle).
This is advisable before making any new brush. In fact, messing with the scale of a brush is tedious and creates a log of problems down the line as you accumulate scaler and rotation modifiers on brushes. My advice is to try to make brushes which already have roughly the right size and make fine adjustments with the vertex-editing tool.
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