That's what I do but a more satisfactory and comprehensive way is to use MrLoathsome's Multi Map Madness as this introduces new gametypes and so (presumably) alters the gametype code.EvilGrins wrote: Just rename it from DOM to DM.
MMM readme wrote:Loathsomes Multi Map Madness - Pack1
Play DM, TDM and LMS on CTF and DOM maps.
Six new games will be in your gametypes list:
"DeathMatch - CTF Maps"
"Team DeathMatch - CTF Maps"
"Last Man Standing - CTF Maps"
"DeathMatch - DOM Maps"
"Team DeathMatch - DOM Maps"
"Last Man Standing - DOM Maps"
function PostBeginPlay() {
if ( !Level.Game.IsA('Domination') )
return;
else
...
function Touch(Actor Other) {
if ( !Other.bIsPawn || !Pawn(Other).bIsPlayer || !Level.Game.IsA('Domination') )
return;
...
OjitroC wrote:That's what I do but a more satisfactory and comprehensive way is to use MrLoathsome's Multi Map Madness as this introduces new gametypes and so (presumably) alters the gametype code.EvilGrins wrote: Just rename it from DOM to DM.MMM readme wrote:Loathsomes Multi Map Madness - Pack1
Play DM, TDM and LMS on CTF and DOM maps.
Six new games will be in your gametypes list:
"DeathMatch - CTF Maps"
"Team DeathMatch - CTF Maps"
"Last Man Standing - CTF Maps"
"DeathMatch - DOM Maps"
"Team DeathMatch - DOM Maps"
"Last Man Standing - DOM Maps"
OjitroC wrote:That's what I do but a more satisfactory and comprehensive way is to use MrLoathsome's Multi Map Madness as this introduces new gametypes and so (presumably) alters the gametype code.
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