Solid map Gustavo. I recorded my game play
please be patient in not the best player
ONZpcX1TZLM
I got a couple of things worth mentioning :
-I had this trouble the 2 times I played the map, the first spawn i got gibed as you can see in the video.
I checked the editor and verified this map only has 4 Player Spawn entities while it's a map for 7 players. You should at least have 7 player spawn's but you can have more just don´t exaggerate
-There are a few miss alignments, health vials, med packs, the elevators have bars that aren't aligned with the geometry.
-There is a BSP cut in the Redeemer area
GOD HOW I HATE THOSE
really infuriates me that you have to change stuff on a map because of these little shits
-the elevators are too fast if you ask me and too narrow for the gap into winch they lead you into.
-I'm really picky with lighting, there is no source for the red light in the big area!
*edit* nevermind I just noticed your screenshots have lens flare, there's prob something wrong with my system set up
-I can really tell you are in a transition phase from the cubic map syndrome to the more comfortable mapper with level architecture, i really liked some shapes and proportions you used on some corridors and rooms. keep practicing and being creative and you'll transition smoothly to the next phase
My personal opinion on how to avoid cubic syndrome is to pay attention to real world architecture, the room can be a cube but if you put distinguishable elements in the wall/floor intersection, support beam on each side of the room with a shape and the ceiling with some type of detail as well... all in all you just have cubes but it feels like its real architecture. Its not about complexity, its about how our mind perceives proportions and shapes so with little elements you can make everybody feel the room is hexagonal while in fact its actually a cube
I think I'll make a video about this soon in my "Level Design with Xan "series I finally have a better PC that can record game play so its about time i reactivate that project of mine