Actually Bots might even crash the game here because you have deleted/moved a navigationpoint without to rebuild paths = breaking navigationpoints list. When Navigation list is broken TDM game uses iterator sorting a playerstart without team consideration and then you might spawn in other base. As a note, here is a small fragment from log (these logs are broken in my environment mainly post XCGE v21....)
- Code: Select all
To summarize: this is mapping goofing not Editor goofing. By using my custom CTF game I was trying to find enemy flag - NO chance, which is demonstrating that navigation is broken.
- nice Level for a CTF ground. After removing useless nodes I think this is good for a server...
- for a coding exercise for self person I think I will want to write a mutator for rewrapping navigationpoint list but I believe default Engine will still crash when network is corrupted. Probably a try won't hurt anything.