I'd like to see a proof of this, because in theory BSP does not depend on surface textures.Red_Fist wrote:What I found out is. after all these years, you need to realign the textures and BOOM, the same BSP hole is back.
editor Dave wrote:The only thing I can think of is that it is somehow connected to merged faces, which is still strange since you normally have to select it every time you want to do it. But did you ever try to seperate the textures of the brush after the realignment?
Krull0r wrote:I loaded the brush in Blender and cleaned it up. It took about one hour to remove all strange generated edges and vertices.
The brush should be imported over Brush / Import instead of importing the level
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