Oh I can fix the BSP hole, then when I realigned the texture then I can see what I fixed or how the BSP hole changed after I messed with the vertexes.
Otherwise it looks perfectly fixed and can't see the BSP error until I align the texture..
The new corrected brush, doesn't fit all the other existing brushes now, in the map, because the whole brush size was changed. The brush fix needs to only be the bad spots.
And it also might be messed up from the world, so I copied everything into a new editor. I can edit it to work but it's a matter of which vertex I use and which way I move them and how far.
Binary Space Partitioning