BSP holes revealed. TIP

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Re: BSP holes revealed. TIP

Postby sektor2111 » Sun Jul 14, 2019 7:09 am

I want an Example where realigning texture is fixing BSP bugs. BSP bugs are coming from a bad geometry anyway.
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Re: BSP holes revealed. TIP

Postby Krull0r » Sun Jul 14, 2019 10:13 am

I think that doesn’t count.

But when you edit a brush in blender and extrude faces or create new faces by connecting edges and vertices and you don’t unwrap the mesh again. The uv map of the brush is messed up. If the uv of the new faces have zero space UnrealEd can’t render the face and cause extreme BSP holes along the brush. Realign the textures will fix this issue.
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Re: BSP holes revealed. TIP

Postby Red_Fist » Sun Jul 14, 2019 10:05 pm

Oh I can fix the BSP hole, then when I realigned the texture then I can see what I fixed or how the BSP hole changed after I messed with the vertexes.

Otherwise it looks perfectly fixed and can't see the BSP error until I align the texture..

The new corrected brush, doesn't fit all the other existing brushes now, in the map, because the whole brush size was changed. The brush fix needs to only be the bad spots.

And it also might be messed up from the world, so I copied everything into a new editor. I can edit it to work but it's a matter of which vertex I use and which way I move them and how far.
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Re: BSP holes revealed. TIP

Postby sektor2111 » Mon Jul 15, 2019 12:59 pm

Krull0r wrote:But when you edit a brush in blender and extrude faces or create new faces by connecting edges and vertices and you don’t unwrap the mesh again. The uv map of the brush is messed up...
That's pretty much logic.
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