sektor2111 wrote:And this is what I've got AFTER a rebuild of Geometry, BSP and Light...
sn260591 wrote:Some actors on this map are hidden for the editor. This command will display them
- Code: Select all
set actor bhiddened 0
sektor2111 wrote:(Papercoffee can you hear me ? Help us a bit...)
sektor2111 wrote:Maybe I need to write Lesson ZERO about UT mapping with meaning of buttons explained for dummies...
Else, we do have DrawType property of an actor (DT_None in CTF-Command), DrawScale (can be 0.000001) and... a GROUP which can be active/inactive. Saying that there lights are deleted it's false or a bad joke for new mappers making them to get confused.
ANY of fore-mentioned settings can be reverted using console as explained before, it won't hurt anything...
sektor2111 wrote:2019 Note: In newer mapping tasks I'm hiding items on purpose preparing them for adding another class of InventorySpot mapped by XC AddOns which will acquire items depending on their availability when are multiple items in spot for preventing a crap-ton of reachspecs created. Items are there even if you cannot see them in Editor at first hit.
If your Editor has InventorySpots actors hidden by default (mine has this) a simple console command "showinv" will make them visible instantly. If you are not a fan of typing you can bind said command in a button which can be created easy as a pie. You will need a designer if you are not one for making a good looking bmp file for that button. (Papercoffee can you hear me ? Help us a bit...)
sektor2111 wrote:Spam posting ?
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!
Yeah, actually he said that map will look dark at rebuild which is a nonsense. Imagine that I tested it and I could see that it's only a "false alarm" in 50 seconds. What for such Title ? Reason ?UnrealGGecko wrote:Uuuuh, you might need to re-read that sentence, Funky. He ment the lights, not you.
sektor2111 wrote:Hidden InventorySpots.
This means that if you are planning to modify the map and rebuilt its lighting, then you would need to put the light actors back on it and it won't be sure you'll have the exact same lighting.
which has nothing to do with this - lights are NOT DELETED, and EVERY single mapper from here can confirm that, can you get this ? No ? No problem then. I will save such posts in a list which I'll drop out when I'll be asked for it.PrinceOfFunky wrote:Yeah, omitting all the previous steps to make it work it's easy to say you got that after a full rebuilding. It's like saying "I made a building by using 1 brick" which is true but it doesn't mean your building is made of one brick only.?
sektor2111 wrote:Until Papercoffee will get button done, you can keep posting posts about deleted not deleted lights - and yes, this topic is just SPAM, a fake problem and second image pretended to be a build of map just shows that you are only trying to fool us
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