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CTF-Face Remake: CTF-FalconColiseum[DOWNLOAD PROTOTYPE]

Posted: Wed Aug 07, 2019 12:20 am
by Power107
Hello everyone!
Power107 proudly presents--the announcement of CTF-FalconColiseum a contemporary CTF-Face remake. :rock:
While you are waiting...Here is a download link for the PROTOTYPE:
EDIT:
PROTOTYPE DELETED AS: some smart guys dont know what the word "prototype" means
Hint-THE PROTOTYPE WAS NOT MEANT TO BE PLAYED ONLINE OR WITH BOTS OR FOR FUN. Like all prototypes.
:loool:

Re: CTF-Face Remake: CTF-FalconColiseum[DOWNLOAD]

Posted: Wed Aug 07, 2019 5:34 am
by Koolflux
Not a bad map at all. Quite small, though.

Re: CTF-Face Remake: CTF-FalconColiseum[DOWNLOAD]

Posted: Wed Aug 07, 2019 12:38 pm
by Power107
Koolflux wrote:Not a bad map at all. Quite small, though.
:tu: Thanks, but it was the download link for only the "prototype" not the original map which I have to develop.

Re: CTF-Face Remake: CTF-FalconColiseum[DOWNLOAD PROTOTYPE]

Posted: Wed Aug 07, 2019 4:04 pm
by esnesi
Tease of a sneakpeak!

Re: CTF-Face Remake: CTF-FalconColiseum[DOWNLOAD PROTOTYPE]

Posted: Thu Aug 08, 2019 8:44 pm
by UnrealGGecko
Only problem with this one so far is its really annoying to jump arround those logo-holes on the floor, they're massive! A decrease in their size or something else might fix that.

Otherwise, so far so decent, good luck!

Re: CTF-Face Remake: CTF-FalconColiseum[DOWNLOAD PROTOTYPE]

Posted: Thu Aug 08, 2019 8:53 pm
by Power107
UnrealGGecko wrote:Only problem with this one so far is its really annoying to jump arround those logo-holes on the floor, they're massive! A decrease in their size or something else might fix that.

Otherwise, so far so decent, good luck!
Thanks for the positive feedback, just to remind you that it is a prototype(everything you see here will not be present on the real map); this means the real map will be very different but it will have 3 towers and a platform to look like CTF-Face.
Keep up the great work as an admin and keep UT99 alive! :tu:

Re: CTF-Face Remake: CTF-FalconColiseum[DOWNLOAD PROTOTYPE]

Posted: Fri Aug 09, 2019 11:51 am
by sektor2111
Little tinkering:
- Both flags in those small holes can be adjusted to 0.7 DrawScale and "PrePivoted" on z with 30 UU - not moved from their place. They will look more realistic matching the entrance size;
- Reduced PathNodes - are way too many for such a small area Inventories are generating also paths with their InventorySpot;
- Perhaps a plain vanilla server is crashing here based on Teleporters making funky collisions.