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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Thu Dec 12, 2019 9:18 am
by UnrealGGecko
Our map so far, gonna be a tight one because the outside area still needs to be done :facepalm:
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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Thu Dec 12, 2019 10:22 pm
by Novaeon
Porch Viking wrote: Wed Dec 11, 2019 7:24 am I see in your readme that the map is intended for Infiltration. I've never played the mod, so I can't really comment how well it works with that. For regular deathmatch, the flow would be greatly improved if items were moved so players could get them without having to climb the furniture and such. You might be able to get away with increasing collision radius on some of the items, if you still want to keep stuff on tables.
I've moved a quite a bit of it off tables and chairs, but not all of it. The hard to reach ones that were on shelves I've made a bit easier to get to. I wanted to keep health vials a bit more out of the way.

I might make a domination version as well.

EDIT: Removed file because it was superseded.

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sat Dec 14, 2019 10:45 pm
by Novaeon
Alright, here's my final submission for the contest.

As Porch Viking had suggested, I ended up moving more weapons and ammo off the furniture. I made most of the mover doors just static open because it was just way too annoying otherwise. I added numbers for each of the offices to hopefully help with navigation (Facing the reception desk in the lobby, offices are numbered clockwise from that position if you start going left).

I didn't have time to make a domination version, but I might do that as a bonus map, if that's allowed.

Here's an album, for those that didn't download it, in case you're interested: https://imgur.com/a/pZLnyd1

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sat Dec 14, 2019 11:04 pm
by UnrealGGecko
Novaeon wrote: Sat Dec 14, 2019 10:45 pm Alright, here's my final submission for the contest.

As Porch Viking had suggested, I ended up moving more weapons and ammo off the furniture. I made most of the mover doors just static open because it was just way too annoying otherwise. I added numbers for each of the offices to hopefully help with navigation (Facing the reception desk in the lobby, offices are numbered clockwise from that position if you start going left).

I didn't have time to make a domination version, but I might do that as a bonus map, if that's allowed.

Here's an album, for those that didn't download it, in case you're interested: https://imgur.com/a/pZLnyd1
Sweeet! And yes a DOM version is allowed :thuup:


To all mappers: please submit the contest maps in the next 24 hours from now!

EDIT: Countdown timer added on the first post!

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 8:10 am
by Porch Viking
I didn't have time to mess with the AI pathing further, but I'm fine with how they play now. Since I'll be out doing things tomorrow, I did some final tweaks and wrapped up my entry here: viewtopic.php?f=5&t=13638#p116436

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 12:30 pm
by UnrealGGecko
Submitting the map now, gonna add the screenshots after work. I can't believe we made it on time, hope you enjoy the Unreal '95 theme ;)

Huge thanks again to Ghostwheel (aka Indyskyz aka Mr. Real), Jigoku, Xaleros and PsyXander for all their help, without all of them this map wouldn't be possible. Finally, thank you RoninMastaFX, this guy is a friggin trooper lol

EDIT: holy crap didn't even know that Google Drive thingy is a thing LMAO :mrgreen:

EDIT2: Pics added!



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Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 2:37 pm
by papercoffee
SEND IN YOUR MAPS!

NOW!

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 5:17 pm
by Myth
I left a bit too much work for weekend, necessary quality fixes:

- Moved rocket launcher and flak cannon to more accessible spots
- Replaced the custom city building texture with stock one, this should fix the hd texture packs bug
- Reduced geometry in the passage under the sniper room, it's dark anyway
- Added a collider so players can't translocate out of the map
- Added alternate paths for bots
- Resorted brushes and went through every room and made sure that there are no more holes

I've checked every room, I hope there are no more bugs

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 5:32 pm
by FraGnBraG
damn! not done yet - i ran out of time - so i'm out :) so hopefully "CTF-20AC-eXP" will arrive as a bonus map - time allowing.

*** Thought about submitting one of my nearly done beta maps instead, like fallen angel, liandri towers, or one of a dozen others
but decided no, i won't do that because it wouldn't be fair to the mappers that created new maps for the contest...

Good luck to contestants! Looks like a great bunch of maps so far!!!

Cheers

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 5:41 pm
by darksonny
FraGnBraG wrote: Sun Dec 15, 2019 5:32 pm ...

*** Thought about submitting one of my nearly done beta maps instead, like fallen angel, liandri towers, or one of a dozen others
but decided no, i won't do that because it wouldn't be fair to the mappers that created new maps for the contest...
...
Maybe u'could release one of those "unfinished" maps but as bonus content what do ya think dude? :mrgreen: that could a full :rock:

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 10:27 pm
by swiftshade
Well, here it is.
Shot2.png
Shot3.png
Shot4.png
Shot5.png
DM-CrypticDungeon.zip
(5.9 MiB) Downloaded 60 times

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 11:42 pm
by papercoffee
swiftshade wrote: Sun Dec 15, 2019 10:27 pm Well, here it is.
Psssssssst ... I hope you didn't forgot the prefix.

Code: Select all

DM-20AC-CrypticDungeon

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Sun Dec 15, 2019 11:44 pm
by UnrealGGecko
papercoffee wrote: Sun Dec 15, 2019 11:42 pm
swiftshade wrote: Sun Dec 15, 2019 10:27 pm Well, here it is.
Psssssssst ... I hope you didn't forgot the prefix.

Code: Select all

DM-20AC-CrypticDungeon
Checked, only the zip didn't have the prefix, the map does.


Anyways, Contest deadline has ended, the poll will open soon. Well done to the finishers.

Please submit the bonus maps until 22nd of December :tu:

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Mon Dec 16, 2019 10:51 am
by KillRoy1972
CTF=20AC-BloodRush bonus entry.

Thanx for the contest!

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Posted: Mon Dec 16, 2019 1:50 pm
by papercoffee
There are some really great maps.