The most RiDiCuLoUs Mapping Contest!

Tutorials and discussions about Mapping - Introduce your own ones!
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papercoffee
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Re: The most RiDiCuLoUs Mapping Contest!

Post by papercoffee » Mon Jan 13, 2020 1:03 am

Feralidragon wrote:
Mon Jan 13, 2020 12:49 am
Not sure if I am allowed to post this here, but I don't think it's worth it to start a WIP topic for this since I am close to finish it.

Like I mentioned earlier, I meant to do a quick map, and in this one I focused mostly on gameplay, and it ended up being far more fun than I expected.
I think I will call it DM-RMC-CrossInfestation, and here's how it currently looks like (it looks huge, but it's tiny as required, some folks like papercoffee will know what's going on here :mrgreen: ):

Image

Image

Image

Only a bit of BSP and pickups are missing (for gameplay purposes only, I don't want to overdo it visually), but this is pretty much what my submission will look like.
Two things impress me already.
1. Those smooth looking bends.
2. And no bsp problems as it seems regarding the sheets.
You kept them of course on 45° or 90°, right?

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Feralidragon
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Feralidragon » Mon Jan 13, 2020 1:12 am

Yes, the sheets are straightforward, all facing in the same direction with no rotation or 90º at most.
But the zones connect in something close to an infinity shape, so you will cross this from different directions all the time.

The map is completely seamless though, both in gameplay and visuals (although I have to fix a little something in the last screenshot, but showed as it is now here to give a clue to everyone what they're looking at).

EDIT: Only now I realized that you might be implying that the smooth bends in the first screenshot have anything to do with those kinds of sheets.
They don't, the middle has no tricks to it, it's pure BSP and texture alignment (which I spent some time on), they are only applied to the end of each corridor, not in the middle.

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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Mon Jan 13, 2020 5:31 am

Looks ideal for low gravity.
Feralidragon wrote:
Mon Jan 13, 2020 12:49 am
Not sure if I am allowed to post this here
You are.
Feralidragon wrote:
Mon Jan 13, 2020 12:49 am
it looks huge, but it's tiny as required
Warp zones, right? You can walk in a straight line and never walk into a wall because of the warp zone.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Hellkeeper
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Hellkeeper » Mon Jan 13, 2020 2:53 pm

Feralidragon wrote:
Mon Jan 13, 2020 12:49 am
Image

Image

Image
These shapes, these texture alignments...
I want to make love to them.
You must construct additional pylons.

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Re: The most RiDiCuLoUs Mapping Contest!

Post by Porch Viking » Mon Jan 13, 2020 6:43 pm

Is there a 1 map per author limit on this? I had a few other tiny map ideas bouncing around in my head when I made the fishbowl one.

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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins » Mon Jan 13, 2020 8:14 pm

Porch Viking wrote:
Mon Jan 13, 2020 6:43 pm
Is there a 1 map per author limit on this?
Nope, if you've got another one then by all means make it... but only 1 map can win.
Image
Dare you risk competing with yourself?
Will you be able to handle it if you beat yourself??
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: The most RiDiCuLoUs Mapping Contest!

Post by fudgonaut » Mon Jan 13, 2020 10:35 pm

Hellkeeper wrote: These shapes, these texture alignments...
I want to make love to them.
:lol2:

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